I have 2 SKSpritenodes: robot & computer robot is the parentNode and computer is the childNode
robot.addChild(computer)
Now I want to change the size of the computer by just using the name of the parentNode. So I need a code like: robot.childnode.size.width = xxx How can I do this?
the reason for this: I have multiple skspritenodes called robot and I can detect them with collision which one it is, so I need this code to acces the childnode of that particular parentNode.
Set a name for the computer
node when you are adding it to robot
.
computer.name = "computer"
robot.addChild(computer)
Later on you can write...
if let computer = robot.childNodeWithName("computer") as? SKSpriteNode {
// you can install El Capitain and change the properties of computer here
}
... or if you prefer the single line version:
(robot.childNodeWithName("computer") as? SKSpriteNode)?.size.height = 100
Hope this helps.