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goclientserver-sent-events

Read not buffered Server-Sent Event on client


I need to read sse in my golang app, but instead of real-time, events return buffered. As I can see, this is because of standard golang transport. How can I fix this, without implementing my own transport? This code is inspired by cryptix solution:

resp, _ := http.Get(sseURL)
events := make(chan Event)
wg:= sync.WaitGroup{}
wg.Add(1)
go func() {
    event:= Event{}
    reader := bufio.NewReader(resp.Body)

    for {
        line, err := reader.ReadBytes('\n')

        if err != nil {
            log.Println(os.Stderr, "error during resp.Body read:%s\n", err)
            close(events)
        }

        json.Unmarshal(line,&event)

        events<-event
    }
    wg.Done()
}()

go func(){
    for ev:= range events {
        log.Println(ev)
    }
}()
wg.Wait()

Solution

  • I figured out, data was buffered by nginx, because of transparent compression. So, to get data without delay we must disable compression like this:

    client := &http.Client{}
    transport := &http.Transport{}
    transport.DisableCompression = true
    client.Transport = transport
    req, err := http.NewRequest("GET", essURL, nil)
    if err != nil {
        log.Fatal(err);
    }
    resp, _ := client.Do(req)
    
    reader := bufio.NewReader(resp.Body)
    for {
        line,_:=reader.ReadSlice('\n')
        log.Println(string(line))       
    }