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c++audioandroid-ndkjava-native-interfacevolume

How to get audio volume on Android using JNI from native code?


I'm trying to get the audio volume on Android using JNI from C++. My constraint is that I don't have any access to the Java part.

I found a way to make my JNI query from this site: AudioManager.cpp

but I supposed I did something wrong with my last call in this code:

jclass AudioManager = env->FindClass("android/media/AudioManager");

jmethodID getStreamVolume = env->GetMethodID(AudioManager, "getStreamVolume", "()I");

jint stream = 3; //STREAM_MUSIC
int volume = env->CallIntMethod(AudioManager, getStreamVolume, stream); //Crash here

In this code, I'm trying to get the audio volume from STREAM_MUSIC identified by id=3 in the Android documentation: http://developer.android.com/reference/android/media/AudioManager.html#getStreamVolume(int)

EDIT: This is my working code:

jclass context = env->FindClass("android/content/Context");

jfieldID audioServiceField = env->GetStaticFieldID(context, "AUDIO_SERVICE", "Ljava/lang/String;");

jstring jstr = (jstring)env->GetStaticObjectField(context, audioServiceField);

jmethodID getSystemServiceID = env->GetMethodID(context, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");

jobject tm = env->CallObjectMethod(currentAndroidActivity, getSystemServiceID, jstr);

jclass AudioManager = env->FindClass("android/media/AudioManager");

jmethodID getStreamVolume = env->GetMethodID(AudioManager, "getStreamVolume", "(I)I");

jint stream = 3; //MUSIC_STREAM = 3
int volume = env->CallIntMethod(tm, getStreamVolume, stream);
DEBUG_LOG(DEBUG_TAG, "volume = " + to_string(volume));

Solution

  • You need an instance of AudioManager to call that method. To get the instance, you can use context.getSystemService(Context.AUDIO_SERVICE) (as per documentation you linked to).

    The AudioManager.cpp you linked to doesn't actually read the stream volume value, just the value of the static STREAM_MUSIC field and therefore doesn't need an instance of AudioManager.

    The main problem in getting an instance of AudioManager here is really that to do that you need a Context instance, which is usually your Activity, Service or Application.