i m trying to make imageView increase in size on longpress and come back to normal after i unpress it.
public class MainActivity extends Activity {
private class Erjan_gestures extends SimpleOnGestureListener{
@Override
public void onLongPress(MotionEvent event) {
Log.wtf("x", "long press occurring");
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.wtf("x", "LONG PRESS - action down");
image.getLayoutParams().height = 400;
image.getLayoutParams().width = 400;
RelativeLayout.LayoutParams for_answer1 = new RelativeLayout.LayoutParams(300, 600);
image.requestLayout();
break ;
case MotionEvent.ACTION_UP:
//THIS CASE IS NEVER REACHED
Log.wtf("x", "LONG PRESS - action up");
image.getLayoutParams().height = oldH;
image.getLayoutParams().width = oldW;
image.requestLayout();
break;
}
}
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
image= (ImageView)findViewById(R.id.card);
button=(Button)findViewById(R.id.button);
oldW = 500;
oldH = 600;
gestureDetector = new GestureDetector(new Erjan_gestures());
gestureDetector.setIsLongpressEnabled(true);
image.setOnTouchListener(new View.OnTouchListener(){
@Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_UP){
Log.wtf("x", "action up is detected");
}
Log.wtf("x", "I m a card, and i know you click on me!");
if(gestureDetector.onTouchEvent(event)) {
Log.wtf("x", "this is onTouch(View v, MotionEvent event)");
return true;
}
else return false;
}
});
}
However my imageView does detect longpress and does execute ACTION_DOWN
, but never gets to ACTION_UP
part in longpress()
.
Is this because longpress is not supposed to be divided into action_up,down?
- Long press gesture itself only consists of press(aka ACTION_DOWN)?
- why action_up in longPress never gets executed?
This is indeed because longpress is not divided into down and up, but rather only has a "trigger" action.
Actually, ACTION_DOWN is even an incorrect term. longpress doesn't have anything to do with ACTION_DOWN, as the ACTION_DOWN does not get triggered right when the user presses the button. It only gets triggered after a specific delay of holding down. DELAY_PASSED or so would therefore be a more suitable name.
Do note that the normal press still continues, and that its ACTION_UP will still fire.