The title seems a little bit confusing, but I'll explain everything.
I'm developing a project where I show the image captured by a webcam in a JPanel, Java Swing. Now I have to integrate this with JavaFx. I have a controller where I have the method startRecording, that would initialize the cameraThread and tell the class Camera to startRecording, inside Camera class a have a method DrawFrame(BufferedImage, JPanel panel) where I call the function drawImage from OpenCV to draw in the Panel:
Controller:
public void startRecording(){
cameraInstance.setCameraRGBPanel(windowsInstance.getCameraRGBPanel());
cameraInstance.setCameraHSVPanel(windowsInstance.getCameraHSVPanel());
cameraInstance.setCameraThresholdPanel(windowsInstance.getCameraThresholdPanel());
cameraInstance.setRecord(true);
cameraThread = new Thread(cameraInstance);
cameraThread.start();
}
Class camera:
private void drawFrame(BufferedImage buff, JPanel pane){
pane.getGraphics().drawImage(buff, 0, 0, null);
}
To start with, JavaFX has no JPanel and the Pane (an option) has no getGraphics, I've tried to use a SwingNode, add the JPanel and then do everything as usual, but the image simply won't be shown.
The following code was a test, that's why it seems to be so 'bad'.
public void start(Stage stage) throws Exception {
stage.setTitle("Tela Teste");
pCamera = new Pane();
SwingNode swing = new SwingNode();
pCamera.getChildren().add(swing);
createAndSetSeingContent(swing);
Group root = new Group();
root.getChildren().add(pCamera);
stage.setScene(new Scene(root , 500, 500));
stage.setResizable(true);
stage.show();
}
private void createAndSetSeingContent(SwingNode swing) {
ControllerCamera control = new ControllerCamera();
System.loadLibrary(Core.NATIVE_LIBRARY_NAME);
JPanel panel = new JPanel();
JLabel label = new JLabel("Abc");
//panel.add(label);
swing.setContent(panel);
Button teste = new Button("A");
pCamera.getChildren().add(teste);
teste.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
control.startRecording(panel);
System.out.println("abc");
}
});
}
I changed to method startRecording to something like:
public void startRecording(JPanel panel){
cameraInstance.setCameraRGBPanel(panel);
cameraInstance.setRecord(true);
cameraThread = new Thread(cameraInstance);
cameraThread.start();
}
Still nothing appears in the panel, but if I add a label or button, then it appear and works as intended to. The "abc" is always shown in the console.
I think that's all the code related to the problem. Something else I want to say is that yesterday was the first day I was dealing with FX, let's say the project is divided, the other guy is also working on the problem, but we haven't gotten anywhere so far, that's why I decided to ask you here.
Edit 1: everything was working perfectly before all this situation (everything works with Swing, but not in FX).
The simplest way to display an Image in JavaFX is with an ImageView
. You can create a single ImageView
and update its image by calling setImage(...)
, passing in a javafx.scene.image.Image
. I don't know the camera API you are working with: you might be able to generate a JavaFX image directly, in which case your draw frame method looks as simple as:
private void drawFrame(Image image, ImageView imageView) {
imageView.setImage(image);
}
If you can only generate BufferedImage
s, you can do
private void drawFrame(BufferedImage buff, ImageView imageView) {
imageView.setImage(SwingFXUtils.toFXImage(buff, null));
}
In either case, you can just create the ImageView
, put it in a Pane
subclass of some kind, put the Pane
in a scene and display it in the Stage
:
public void start(Stage stage) throws Exception {
stage.setTitle("Tela Teste");
pCamera = new Pane();
ImageView imageView = new ImageView();
pCamera.getChildren().add(imageView);
Group root = new Group();
root.getChildren().add(pCamera);
stage.setScene(new Scene(root , 500, 500));
stage.setResizable(true);
stage.show();
}
Then just pass the imageView
to your drawFrame
method as needed.