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c++windowslinuxportabilitylibraries

C++ Portability between Windows and Linux


I have a question about writing programs to be portable between windows and linux.

Recently I have realized that if you write a program that uses any sort of external library, if that library doesn't have a linux version (or a windows version when developing in linux) then you're screwed.

Here then is my question: if I write a program in linux that links to lol.a and then I want to compile and run it on windows without recompiling lol.a into lol.lib, can something like MinGW or Cygwin do this? Link to .a files on a Windows platform to result in an .exe file that can Windows can run?


Solution

  • you will have to recompile all libraries for different operating systems. The binary formats for libraries vary from operating system to operating system. More importantly, even if you aren't using libraries, you need to recompile for the simple reason that the different operating systems have different syscall conventions. The only way to get around this is with a virtualizer.

    In particular, CygWin cannot run linux programs. at all. CygWin provides only a posix compatibility layer between your program and the Windows kernel.

    The situation is a bit less bleak on linux. Wine can run some native windows code (without the need to recompile anything, including your original code). But Wine also has limitations. It is not a complete Windows API, and anything that the library code requires to run must be available on Wine, or else it won't work either. For many, simple apps, this isn't a major problem, but many newer Windows API's, some dark corners of older ones that don't see much use, and in particular, anything that is hardware specific, probably won't be available.

    If you intend to run on multiple platforms, it is urgent that you first verify that the libraries you intend to use are also cross platform, or that there are reasonable equivalents for all of the operating systems you wish to use.