I have used below code to check whether the user already likes the page or not.
window.fbAsyncInit = function () {
FB.init({
appId: 'XXXXXXXXXXX', // App ID
channelUrl: '//' + window.location.hostname + '/channel', // Channel File
status: true, // check login status
cookie: true, // enable cookies to allow the server to access the session
oauth: true,
xfbml: true // parse XFBML
});
FB.getLoginStatus(function (response) {
if (response && response.authResponse) {
getAPIResponse();
}
else {
FB.login(function (response) {
if (response.authResponse) {
getAPIResponse();
}
else {
document.getElementById('MainView').style.display = 'none';
}
});
}
});
};
// Load the SDK asynchronously
(function (d) {
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) { return; }
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
} (document));
function getAPIResponse() {
FB.api("me/likes/XXXXXXXXXXXXX", function (response) {
if (response.data.length == 1) {
document.getElementById('MainView').style.display = 'block';
} else {
document.getElementById('MainView').style.display = 'none';
alert("Like our Page to show Calendar");
}
});
}
The above code previously working correctly. But now response.data.length is always returning zero. How to resolve above mentioned issue?
Seems like you're not requesting the user_likes
permission which is necessary to use the like info.
See
Furthermore, from your code example, you seem to "like-gate" content, which is not allowed by Facebook, and therefore will probably not allow you to pass the Login Review, which is necessary to use user_likes
.