I have a class that creates instances of other classes, and when I call them, compiler gives me warning about order of the instances. Why does it matter? It does same job, regardless of the order.
E.g. I have this in my core class header file (core class handles game loop):
HUD hud;
World myWorld;
Like this they do all they need to. But compiler gives a warning:
'Core::myWorld' will be initialized after [-Wreorder]|
Then if I put myWorld instance above the hud instance, it doesn't give me warning anymore. I was just wondering, how on earth does it matter which order they are in?
Warning is since, in constructor initializer-list you initialize World
before HUD
, but actually members will be initialized in order they are declared in class.
Just litle example, where it can be worse:
class B
{
public:
B(int i) : value(i) {}
private:
int value;
};
class A
{
public:
A() : value(10), b(value)
{
}
private:
B b;
int value;
};
Here b
will be initialized before value
and so, something will be sended to b
constructor, but not 10
as programmer want.