I never really had the need to use UIStepper
, so I thought I would try it.
And I tried it within table cells. The following is my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
UIStepper *stepper = [[UIStepper alloc] initWithFrame:(CGRect){{40, 40}, 20, 20}];
[stepper addTarget:self action:@selector(stepperTapped:) forControlEvents:UIControlEventValueChanged];
stepper.tag = indexPath.row;
stepper.stepValue = 1;
stepper.continuous = YES;
stepper.minimumValue = 0;
stepper.maximumValue = 10;
[cell.contentView addSubview:stepper];
return cell;
}
Action method:
- (void)stepperTapped:(UIStepper*)stepper
{
NSLog(@"sender tag: %li", (long)stepper.tag);
UITableViewCell *currentCell = [self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:stepper.tag inSection:0]];
NSNumber *stepperValue = [NSNumber numberWithDouble:stepper.value];
currentCell.textLabel.text = [NSString stringWithFormat:@"%f", stepper.value];
[self.tableView reloadData];
}
Am just testing it with 4 cells and 1 section.
It runs, but the stepper only increments once (0 -> 1 or 1 -> 0), it won't go up until 10, which is the maximum number I set.
I tested the same code not within table cell and it works fine. From 0 to 10, and from 10 to 0, each step.
This little experiment has cost me 2 hours trying to find a solution.
Can anyone spot the problem here?
This works fine in Objective C - Xcode 6.4.
- (IBAction)itemsChange:(UIStepper *)sender{
double value = [sender value];
CGPoint cursorPosition = [sender convertPoint:CGPointZero toView:self.tableView];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:cursorPosition];
UITableViewCell *currentCell = [self.tableView cellForRowAtIndexPath:indexPath];
[currentCell.label setText:[NSString stringWithFormat:@"%d", (int)value]];
}