So my title was fairly obscure, here is what I'm worried about. Can I invoke a method on an instance of a class that is declared outside of the block without suffering pitfalls i.e
Are there concurrency issues for code as structured below.
HeavyLifter hl = new HeavyLifter();
var someActionBlock = new ActionBlock<string>(n =>
{
int liftedStuff= hl.DoSomeHeavyLifting(n);
if (liftedStuff> 0)
.....
});
The source of my concerns are below.
The Block may have multiple threads running at the same time, and each of these threads may enter the DoSomeHeavyLifting method. Does each function invocation get its own frame pointer? Should I make sure I don't reference any variables outside of the CountWords scope?
Is there a better way to do this than to instantiate a HeavyLifter in my block?
Any help is greatly appreciated, I'm not too lost, but I know Concurrency is the King of latent errors and corner cases.
HeavyLifter
instance for all invocations depends on whether the DoSomeHeavyLifting
method has side effects. That is, whether DoSomeHeavyLifting
modifies any of the contents of the HeavyLifter
object's state. (or any other referenced objects)Ultimately whether it is safe to do this depends largely on what DoSomeHeavyLifting
does internally. If it's carefully constructed in order to be reentrant then there are no problems calling it the way you have it. If however, DoSomeHeavyLifting
modifies the state, or the state is modified as a side effect of any other operation, then the decision would have to be made in the context of the overall architecture how to handle it. For example, do you allow the state change, and enforce atomicity, or do you prevent any state change that affects the operation? Without knowing what the method is actually doing, it's impossible to give any specific advice.
In general when designing for concurrency it's usually best to assume the worst: