I have a loginViewController that pops up persistently when a user is not logged in. I would like to animate the background of this window. I have tried two methods, UIViewAnimateWithDuration
by adding a subview, and CABasicAnimation
by adding a sublayer. Neither animation is running. The sublayer and subview are being drawn but they're not animated.
The first animation is animateWithDuration
. It attempts to move the drawn rectangle to a random point on it's y-axis. The second animation is CABasicAnimation
for opacity, changing the alpha of the drawn rectangle from 1 to 0. It doesn't matter to me whether I use view animation or layer animation both would suffice but neither are clicking.
func makeBackground() -> UIView {
let backRect = UIView()
backRect.frame = self.view.bounds
backRect.backgroundColor = backgroundColor
let floater2 = UIView(frame: CGRectMake(25.0, 0.0, 25, 25))
floater2.backgroundColor = backgroundColor
floater2.layer.borderWidth = 1.0
floater2.layer.borderColor = lowColor.CGColor
floater2.alpha = 0.0
backRect.addSubview(floater2)
UIView.animateWithDuration(2.0, delay: 0.0, options: .Repeat, animations: { () -> Void in
let randomY = CGFloat(arc4random_uniform(568))
floater2.frame.origin.y = randomY
}, completion: nil)
let floater1 = CALayer()
floater1.frame = CGRectMake(0.0, 0.0, 25, 25)
floater1.backgroundColor = UIColor.redColor().CGColor
let animation = CABasicAnimation(keyPath: "opacity")
animation.fromValue = 1.0
animation.toValue = 0.0
animation.repeatCount = 100
animation.duration = 2.0
floater1.addAnimation(animation, forKey: "opacity")
backRect.layer.addSublayer(floater1)
return backRect
}
And then I assign the result of the function to a variable when presenting the login view controller:
var loginViewController = PFLogInViewController()
loginViewController.delegate = self
loginViewController.fields = PFLogInFields.Default
| PFLogInFields.Facebook
| PFLogInFields.Twitter
loginViewController.logInView?.backgroundColor = backgroundColor
var bg = self.makeBackground()
loginViewController.logInView?.addSubview(bg)
loginViewController.logInView?.sendSubviewToBack(bg)
The problem with this code:
backRect.addSubview(floater2)
UIView.animateWithDuration(2.0, delay: 0.0, options: .Repeat, animations: { () -> Void in
floater2.frame.origin.y = randomY
...is that you're trying to animate something that isn't part of the render tree yet. You need to provide a "heartbeat" after addSubview
so that floater2
is part of the render tree - that is, it is actually in the interface - before you start animating it. A short delay will do:
backRect.addSubview(floater2)
delay(0.1) {
UIView.animateWithDuration(2.0, delay: 0.0, options: .Repeat, animations: { () -> Void in
floater2.frame.origin.y = randomY
(where delay
is, or is similar to, my utility function here: https://stackoverflow.com/a/24318861/341994).
The problem with your layer animation is parallel. You can't animate a layer until it is in the render tree. In fact, since a view is a layer and since view animation actually is layer animation, it's identically the same issue.