I have a GUI built using the QT Creator. At some point a Dialog window is opened to which I need to send a variable of type QStringList. I do this using the signals and slots method. However, the variable is empty once sent. Here is some code samples:
widget.h
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
signals:
void mySignal(QStringList);
};
widget.cpp
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
// blah blah
}
Widget::~Widget()
{
delete ui;
}
void Widget::on_pushButton_4_clicked()
{
QStringList dList;
int damount = ui->listWidget->count();
for(int i=0; i < damount; i++){
dList << ui->listWidget->item(i)->text();
qDebug() << dList;
}
emit mySignal(dList);
mysaver mDialog;
mDialog.setModal(true);
mDialog.exec();
}
mysaver.h (The dialog box)
class mysaver : public QDialog
{
Q_OBJECT
public:
explicit mysaver(QWidget *parent = 0);
~mysaver();
public slots:
void myreciever(QStringList);
}
mysaver.cpp
void mysaver::myreciever(QStringList aList)
{
qDebug << aList;
}
main.cpp
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
Widget *duff = new Widget;
mysaver *buff = new mysaver;
QObject::connect(duff,SIGNAL(mySignal(QStringList)),buff,SLOT(myreciever(QStringList)));
w.show();
return a.exec();
}
I'd really appreciate some help on this. Note: If I'm doing this whole method wrong and should be doing something entirely different then TELL ME!
You are creating two mysaver
instances and only connecting to the first (invisible) one:
// In main.cpp
mysaver *buff = new mysaver;
// In Widget::on_pushButton_4_clicked()
mysaver mDialog;
mDialog.setModal(true);
mDialog.exec();
mDialog
is not the mysaver
instance you connected to.