Edit : this code if load soundpool sound set boolean true .
log cat load 3 sound but loaded not true .
boolean loaded = false;
SoundPool sp = new SoundPool(70, AudioManager.STREAM_MUSIC, 0);
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
sp.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
Log.i("OnLoadCompleteListener", "Sound " + sampleId + " loaded.");
loaded=true;
}
});
final int sol [] = new int[3];
sol[0] = sp.load(this, R.raw.x1, 1);
sol[1] = sp.load(this, R.raw.x2, 1);
sol[2] = sp.load(this,R.raw.x3, 1);
if (loaded) {
autosynce(sol);
}
never not loaded == true . if clear this check value , playing sound .
Try this:
public boolean loaded = false;
public SoundPool sp;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
sp = new SoundPool(3, AudioManager.STREAM_MUSIC, 0);
sp.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
Log.i("OnLoadCompleteListener", "Sound " + sampleId + " loaded.");
loaded=true;
}
});
int sol = new int[3];
sol[0] = sp.load(this, R.raw.x1, 1);
sol[1] = sp.load(this, R.raw.x2, 1);
sol[2] = sp.load(this,R.raw.x3, 1);
//This 100 is the number of loops, I think it will be enough, but if
//you want to set an infinite loop, you should better use MediaPlayer
//then, but that will prevent you from playing many sounds together.
sp.play(sol, 1.0f, 1.0f, 1, 100, 1.0f);
if (loaded) {
//I am not sure what's that method. It's yours...
autosynce(sol);
}
}