Below is my timer code to make flash led blink.
This is the logic behind it:
case MotionEvent.ACTION_DOWN
should start the flash.
case MotionEvent.ACTION_UP
should stop the flash
When I use waitTimer.cancel()
; the program crashes.
final Button button = (Button) findViewById(R.id.myImageView);
button.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, final MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
//Flash ON
CountDownTimer waitTimer;
waitTimer = new CountDownTimer(3000, 25) {
public void onTick(long millisUntilFinished) {
final Parameters p = camera.getParameters();
if (!isLighOn) {
p.setFlashMode(Parameters.FLASH_MODE_ON);
p.setFlashMode(Parameters.FLASH_MODE_TORCH);
camera.setParameters(p);
isLighOn = true;
} else {
p.setFlashMode(Parameters.FLASH_MODE_OFF);
camera.setParameters(p);
isLighOn = false;
}
}
public void onFinish() {
final Parameters pp = camera.getParameters();
pp.setFlashMode(Parameters.FLASH_MODE_OFF);
camera.setParameters(pp);
isLighOn = false;
isPlaying = false;
}
}.start();
}
}
}
break;
case MotionEvent.ACTION_UP:
//Flash OFF
waitTimer.cancel();
waitTimer = null;
final Parameters pp = camera.getParameters();
pp.setFlashMode(Parameters.FLASH_MODE_OFF);
camera.setParameters(pp);
isLighOn = false;
}
return false;
}
});
It seems to be the same like this: https://stackoverflow.com/a/10810847/5220092
You should write the declaration above your switch-block:
CountDownTimer waitTimer = null;
switch(event.getAction()){
...
}
and insert a null-check before calling cancel() on the timer:
if(waitTimer != null){
waitTimer.cancel();
}