My sharedpreferences does not save if i re-open my game the data that i saved before with SharedPreferences are not load, setting on my current activity is back to normal again or default
this is the image of my button in menu.class
this is the following code of my menu.class
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.menu);
SharedPreferences pref = getSharedPreferences("SavedGame", MODE_PRIVATE);
SharedPreferences.Editor editor = pref.edit();
editor.putInt("Lifes", 6);
editor.putInt("Hints", 6);
editor.putInt("Level", 1);
editor.commit();
f1=(Button)findViewById(R.id.f1);
f2=(Button)findViewById(R.id.f2);
f2lock=(ImageView)findViewById(R.id.f2lock);
f1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v){
// TODO Auto-generated method stub
Intent i =new Intent(menu.this, levelone.class);
startActivity(i);
}
});
f2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v){
// TODO Auto-generated method stub
Intent i =new Intent(menu.this, leveltwo.class);
startActivity(i);
}
});
f3=(Button)findViewById(R.id.f3);
f3lock=(ImageView)findViewById(R.id.f3lock);
}
public void onResume() {
super.onResume();
SharedPreferences pref = getSharedPreferences("SavedGame", MODE_PRIVATE);
levelunlocked = pref.getInt("Level", 0);
if(levelunlocked == 2)
{
f2.setVisibility(View.VISIBLE);
f2lock.setVisibility(View.GONE);
}
if(levelunlocked == 3)
{
f3.setVisibility(View.VISIBLE);
f3lock.setVisibility(View.GONE);
}
SharedPreferences.Editor editor = pref.edit();
editor.putInt("Level", levelunlocked);
editor.commit();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.splashscreen, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
and i had this code in levelone.class
to get the default value from menu.class
int gamelifes, gamehints, gamelevel, index=0;
SharedPreferences pref = getSharedPreferences("SavedGame", MODE_PRIVATE);
gamelifes = pref.getInt("Lifes", 0);
gamehints = pref.getInt("Hints", 0);
gamelevel = pref.getInt("Level", 0);
//the value from sharedpreferences is use to be a text by use code below
lifes1 =(TextView)findViewById(R.id.lifestext1);
lifes1.setTextColor(Color.RED);
lifes1.setText(String.valueOf(gamelifes));
hints1 =(TextView)findViewById(R.id.hintstext1);
hints1.setTextColor(Color.GRAY);
hints1.setText(String.valueOf(gamehints));
and to save the sharedpreferences with new data
String answer=edittextanswer1.getText().toString();
if(answer.equalsIgnoreCase(answer1[index]))
{
gamelevel++;
image.setVisibility(View.GONE);
finishbutton.setVisibility(View.VISIBLE);
SharedPreferences pref = getSharedPreferences("SavedGame", MODE_PRIVATE);
SharedPreferences.Editor editor = pref.edit();
editor.putInt("Lifes", gamelifes);
editor.putInt("Hints", gamehints);
editor.putInt("Level", gamelevel);
editor.commit();
else
{
tryagain1.setVisibility(View.VISIBLE);
gamelifes--;
lifes1.setText(String.valueOf(gamelifes));
}
then if finish button is clicked it will be like this
finishbutton.setOnClickListener(new View.OnClickListener() {
public void onClick(View v){
finish();
}
});
so levelone.class
are finish and back to menu.class
and SharedPreferences code its worked properly, every button in my menu.class
work with the code and be visible!
but if i exit the application, its back to normal again
anyone have a solution to fix my problem here?
Thing is, on your onCreate()
method you're always resetting the shared preferences here:
SharedPreferences pref = getSharedPreferences("SavedGame", MODE_PRIVATE);
SharedPreferences.Editor editor = pref.edit();
editor.putInt("Lifes", 6);
editor.putInt("Hints", 6);
editor.putInt("Level", 1);
editor.commit();
Just check if this file exists already before that line with an if
statement. That should do the trick.
Something like:
if (pref.contains("Level")) {
// Do not reset
}
else {
// Create the prefs
SharedPreferences.Editor editor = pref.edit();
editor.putInt("Lifes", 6);
editor.putInt("Hints", 6);
editor.putInt("Level", 1);
editor.commit();
}
You don't have to check for that exact field, it's just an example. Adjust it for your needs and game logic.
Take a look at the Activity
lifecycle to understand why this is happening.
(diagram source)
Everytime you open your app, the onCreate()
method is called, so your prefs get reset before you read them.
More on the lifecycle here.
EDIT: The following snippet shows one way to solve your problem.
public static final String PREF_LIFES = "Lifes";
public static final String PREF_HINTS = "Hints";
public static final String PREF_LEVEL = "Level";
public static final String PREF_IS_SET = "isSet";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.menu);
SharedPreferences pref = getSharedPreferences("SavedGame", MODE_PRIVATE);
// Check wether the pref is set or not.
if (pref.getBoolean(PREF_IS_SET.false)) {
// The prefs is set. Do some game logic here. Like checking for lifes.
if (pref.getInt(PREF_LIFES,0) == 0) {
// Player is "dead", reset it.
resetPrefs(pref);
}
else {
// Player is alive, do whatever you want, or do nothing at all.
}
}
else {
// if it's not set, just create it.
resetPrefs(pref);
}
// ...
}
private void resetPrefs(SharedPreferences pref) {
SharedPreferences.Editor editor = pref.edit();
editor.putInt(PREF_LIFES, 6);
editor.putInt(PREF_HINTS, 6);
editor.putInt(PREF_LEVEL, 1);
editor.putBoolean(PREF_IS_SET,true);
editor.commit();
}
EDIT 2: You can put this logic on your onResume()
method as well, as long as you remove it from the onCreate()
, otherwise you'll be checking those conditions twice ;)