I know there is the skinning_blending model but as it has the gui control (the dat.gui as for all other threejs examples) so the code became too complexe and i couldn't get the simple way like which i found for a previous older threejs version like this one :
var loader = new THREE.JSONLoader();
loader.load('../assets/models/simpleManMesh2.json', function (model, mat) {
var mat = new THREE.MeshLambertMaterial({color: 0xF0C8C9, skinning: true});
mesh = new THREE.SkinnedMesh(model, mat);
// register the animation
THREE.AnimationHandler.add(model.animation);
var animation = new THREE.Animation(mesh, "saluuut");
scene.add(mesh);
// start the animation
animation.play();
}, '../assets/models');
for which and same as many other people i got the error :
THREE.AnimationHandler.add() has been deprecated.
So what i ask for is a same simple code (without any gui control) but which works in the lastest version. Best regards.
It just now is THREE.Animation()
:
loader.load('yourfile.json',function(geometry,materials){
for(var i in materials)materials[i].skinning=true;
mesh=new THREE.SkinnedMesh(
geometry,
new THREE.MeshFaceMaterial(materials)
);
scene.add(mesh);
animation=new THREE.Animation(mesh,geometry.animations[0]);
animation.play();
});