I'm writing a program that uses Metal. I'm defining the uniform buffer layout using a structure. When I declare the struct in swift, it fails to draw. But when I declare the struct in Objective-C and use a bridging header to import it, it works fine. The actual logic for computations are exactly the same. The only change is the declaration. Here are the declarations:
Objective-C declaration (this one works):
struct Uniforms {
struct Matrix4x4 modelViewMatrix;
struct Matrix4x4 projectionMatrix;
struct Matrix3x3 normalMatrix;
struct Vector3 lightPosition;
};
And the Swift declaration:
struct Uniforms {
var modelViewMatrix: Matrix4x4!
var projectionMatrix: Matrix4x4!
var normalMatrix: Matrix3x3!
var lightPosition: Vector3!
}
Note that the math types are structs defined in Objective-C, and act as wrappers for Swift.
For more info, here is the Swift code that computes the values and sends them to Metal:
// Declaration:
var uniforms: Uniforms!
...
// Part where I compute the values:
self.uniforms = Uniforms()
let eye = vector3Create(0.0, 5.0, 7.0)
let center = vector3Create(0.0, 0.0, 0.0)
let up = vector3Create(0.0, 1.0, 0.0)
self.uniforms.modelViewMatrix = MathOperations.lookAt(eye, center: center, up: up)
let aspect = Float(self.view.bounds.size.width / self.view.bounds.size.height)
self.uniforms.projectionMatrix = MathOperations.perspective(45.0, aspect: aspect, near: 0.01, far: 100.0)
self.uniforms.normalMatrix = getMatrix3x3FromMatrix4x4(self.uniforms.modelViewMatrix)
self.uniforms.lightPosition = vector3Create(0.0, 5.0, 7.0)
self.vertexBuffer = device.newBufferWithBytes(self.vertexArray, length: self.vertexArray.count * sizeof(Float), options: .CPUCacheModeDefaultCache)
self.uniformBuffer = device.newBufferWithBytes(&self.uniforms, length: sizeof(Uniforms), options: .CPUCacheModeDefaultCache)
Sorry for all the code, but please help. Thanks.
I am trying to explain here the comment I added to the question and that looks to be a correct answer.
The correct way to convert this Objective-C
code:
struct Matrix4x4 modelViewMatrix;
to Swift
is NOT this
var modelViewMatrix: Matrix4x4!
because this way we are not creating variable of type Matrix4x4
. Instead we are creating a variable of type Optional
of type Matrix4x4
.
This means that in Swift the variable modelViewMatrix
is able to assume nil
value while in Objective-C it does not.
Let's remember that in Objective-C a variable having a struct as type cannot be nil.
So the correct way to translate the original statement from Objective-C
to Swift
is the following:
var modelViewMatrix: Matrix4x4