Good day! I'm into video chat streaming this morning and I've bumped into a problem with the incoming ArrayBuffer which contains binary data of an audio.
Here is the code I found for playing binary audio data (Uint8Array):
function playByteArray(byteArray) {
var arrayBuffer = new ArrayBuffer(byteArray.length);
var bufferView = new Uint8Array(arrayBuffer);
for (i = 0; i < byteArray.length; i++) {
bufferView[i] = byteArray[i];
}
context.decodeAudioData(arrayBuffer, function(buffer) {
buf = buffer;
play();
});
}
// Play the loaded file
function play() {
// Create a source node from the buffer
var source = context.createBufferSource();
source.buffer = buf;
// Connect to the final output node (the speakers)
source.connect(context.destination);
// Play immediately
source.start(0);
}
Now below, I've used MediaStreamRecorder from https://github.com/streamproc/MediaStreamRecorder to record the stream from getUserMedia. This code will continuously send the recorded binary data to the server.
if (navigator.getUserMedia) {
navigator.getUserMedia({audio: true, video: true}, function(stream) {
video.src = (window.URL || window.webkitURL).createObjectURL(stream); //get this for video strewam url
video.muted = true;
multiStreamRecorder = new MultiStreamRecorder(stream);
multiStreamRecorder.canvas = {
width: video.width,
height: video.height
};
multiStreamRecorder.video = video;
multiStreamRecorder.ondataavailable = function(blobs) {
var audioReader = new FileReader();
audioReader.addEventListener("loadend", function() {
var arrBuf = audioReader.result;
var binary = new Uint8Array(arrBuf);
streamToServ.write(binary);
// streamToServ is the binaryjs client
});
audioReader.readAsArrayBuffer(blobs.audio);
};
multiStreamRecorder.start(1);
}, onVideoFail);
} else {
alert ('failed');
}
Convert the blobs produced (audio and video) to binary and send it to binaryjs which will be played on another client with this:
client.on('stream', function (stream, meta) {
stream.on('data', function(data) {
playByteArray(new Uint8Array(data));
});
});
I had no problems with transferring the binary data but the problem is there is a hiccup sound in the playback significantly on every binary data that was played. Is there something wrong on how I play the incoming ArrayBuffers? I'm also thinking of asking streamproc about this.
Thanks in advance!
Cheers.
I found a solution to this problem by making an audio buffer queueing. Most of the code is from here:
Choppy/inaudible playback with chunked audio through Web Audio API
Thanks.