I have GamePlayScene that when ended, removes all nodes and displays the Score and an option to restart. I also have a button on that scene that takes you to another scene to display upgradable items. I would like to make a function that adds a back button on the "upgrade items" scene that returns me to the ended GamePlay scene. The code that I have right now returns me back to the GamePlay scene but restarts the game instead of displaying the Game Over text. I've tried searching online but I can't manage to find a good solution. My Code:
GamePlayScene.m
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
...
else if (self.restart) {
[[GameState sharedInstance] saveState];
if ([node.name isEqualToString:@"UpgradesButton"]){
UpgradeShipScene *upgradeScene = [UpgradeShipScene sceneWithSize:(self.frame.size)];
SKTransition *transition = [SKTransition fadeWithDuration:0.5];
[self.view presentScene:upgradeScene transition:transition];
}
...
}
UpgradesScene.m
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
SKNode *node = [self nodeAtPoint:location];
if ([node.name isEqualToString:@"BackButton"]){
for (SKNode *node in [self children]){
[node removeFromParent];
}
GamePlayScene *scene = [GamePlayScene sceneWithSize:self.view.bounds.size];
SKTransition *transition = [SKTransition fadeWithDuration:0.5];
[self.view presentScene:scene transition:transition];
}
}
You can use a SKNode
as a "fake" SKScene
, and then use a SKAction
to animate it (to present or hide).