I tried to draw a textured square using OpenGL and indexes. At first, I draw a simple white square using VAOs and VBOs. After that, I tried to create an index buffer object to draw the same simple white square but it doesn't draw anything and it throws error core GL_INVALID_ENUM
(0x500). This error code is thrown after calling glDrawElements
.
Here there are some parts of my code:
Function that creates Index Buffer Object, VAO, and VBO:
void Object::loadObject(const float *lpfVertices, size_t uVerticesSize, const char *lpbElementsList, size_t uNumElements) {
this->uNumElements = uNumElements;
glGenVertexArrays(1, &uVertexArrayID);
glBindVertexArray(uVertexArrayID);
glGenBuffers(1, &uVertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, uVertexBufferID);
glBufferData(GL_ARRAY_BUFFER, uVerticesSize, (void *)lpfVertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, NULL);
glEnableVertexAttribArray(0);
glGenBuffers(1, &uElemetsListID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, uElemetsListID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, uNumElements, lpbElementsList, GL_STATIC_DRAW);
}
Function that render my object:
void Object::renderObject() {
glBindVertexArray(uVertexArrayID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, uElemetsListID);
glDrawElements(GL_TRIANGLES, uNumElements, GL_BYTE, NULL);
}
Part of the main code:
object.loadObject(lpfTriangleVertices, sizeof(lpfTriangleVertices), lpbElementsList, sizeof(lpbElementsList));
uProgID = loadShader("default.vs", "default.fs");
while(!glfwWindowShouldClose(lpstWndID)) {
glfwPollEvents();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(uProgID);
object.renderObject();
glfwSwapBuffers(lpstWndID);
}
glDrawElements(GL_TRIANGLES, uNumElements, GL_BYTE, NULL);
^^^^^^^
GL_BYTE
is not a valid argument for type
in glDrawElements()
:
type
Specifies the type of the values in
indices
. Must be one ofGL_UNSIGNED_BYTE
,GL_UNSIGNED_SHORT
, orGL_UNSIGNED_INT
.