The problem is when i play a sound it stops/cuts before finishing playing. (sound being under 1 second)
import pyglet
#from time import sleep
window = pyglet.window.Window()
# i use this for my code.
#pyglet.resource.path = ['/resources']
#pyglet.resource.reindex()
#bullet_sound = pyglet.resource.media("bullet.wav", streaming=False)
## streaming fix's an error message
bullet_sound = pyglet.media.load("/resources/bullet.wav", streaming=False)
@window.event
def on_key_press(symbol, modifiers):
# sound only plays for a millisecond
bullet_sound.play()
# this lets the sound complete
#sleep(1)
# also tried this with 'update()'
#player.queue(bullet_sound)
#def update(dt):
# player.play()
#pyglet.clock.schedule_interval(update, 1/120.0)
pyglet.app.run()
I can't seem to find anything about this when google searching. Sleeping makes the sound finish, so i suppose it has something to do with it dropping the sound prematurely. But how to i get it not to do so?
I even tried using the player, putting it in an update function and queuing it from the event, but that din't change anything.
Segmentation faults, sound cutting, too large exceptions, sound related issues on linux mint might be caused by Linux/PulseAudio, the fix is using OpanAL, installing(might be pre-installed on mint) then adding a line to use it after importing pyglet:
pyglet.options['audio'] = ('openal', 'silent')