I created this function that draws a simple polygon with n number of vertexes:
void polygon (int n)
{
double pI = 3.141592653589;
double area = min(width / 2, height / 2);
int X = 0, Y = area - 1;
double offset = Y;
int lastx, lasty;
double radius = sqrt(X * X + Y * Y);
double quadrant = atan2(Y, X);
int i;
for (i = 1; i <= n; i++)
{
lastx = X; lasty = Y;
quadrant = quadrant + pI * 2.0 / n;
X = round((double)radius * cos(quadrant));
Y = round((double)radius * sin(quadrant));
setpen((i * 255) / n, 0, 0, 0.0, 1); // r(interval) g b, a, size
moveto(offset + lastx, offset + lasty); // Moves line offset
lineto(offset + X, offset + Y); // Draws a line from offset
}
}
How can I fill it with a solid color? I have no idea how can I modify my code in order to draw it filled.
The common approach to fill shapes is to find where the edges of the polygon cross either each x or each y coordinate. Usually, y coordinates are used, so that the filling can be done using horizontal lines. (On framebuffer devices like VGA, horizontal lines are faster than vertical lines, because they use consecutive memory/framebuffer addresses.)
In that vein,
void fill_regular_polygon(int center_x, int center_y, int vertices, int radius)
{
const double a = 2.0 * 3.14159265358979323846 / (double)vertices;
int i = 1;
int y, px, py, nx, ny;
if (vertices < 3 || radius < 1)
return;
px = 0;
py = -radius;
nx = (int)(0.5 + radius * sin(a));
ny = (int)(0.5 - radius * cos(a));
y = -radius;
while (y <= ny || ny > py) {
const int x = px + (nx - px) * (y - py) / (ny - py);
if (center_y + y >= 0 && center_y + y < height) {
if (center_x - x >= 0)
moveto(center_x - x, center_y + y);
else
moveto(0, center_y + y);
if (center_x + x < width)
lineto(center_x + x, center_y + y);
else
lineto(width - 1, center_y + y);
}
y++;
while (y > ny) {
if (nx < 0)
return;
i++;
px = nx;
py = ny;
nx = (int)(0.5 + radius * sin(a * (double)i));
ny = (int)(0.5 - radius * cos(a * (double)i));
}
}
}
Note that I only tested the above with a simple SVG generator, and compared the drawn lines to the polygon. Seems to work correctly, but use at your own risk; no guarantees.
For general shapes, use your favourite search engine to look for "polygon filling" algorithms. For example, this, this, this, and this.