I am new to a windows phone programming! My question is how to save and Retrieve Image to a file in windows phone 8.1? I already saw some links , but all of them is in windows phone 7. [http://www.geekchamp.com/tips/all-about-wp7-isolated-storage---read-and-save-images#][1] I wont something like this, but this code only run to windows phone 7
// Create a filename for JPEG file in isolated storage. String tempJPEG = "logo.jpg";
// Create virtual store and file stream. Check for duplicate tempJPEG files.
using (IsolatedStorageFile myIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
{
if (myIsolatedStorage.FileExists(tempJPEG))
{
myIsolatedStorage.DeleteFile(tempJPEG);
}
IsolatedStorageFileStream fileStream = myIsolatedStorage.CreateFile(tempJPEG);
StreamResourceInfo sri = null;
Uri uri = new Uri(tempJPEG, UriKind.Relative);
sri = Application.GetResourceStream(uri);
BitmapImage bitmap = new BitmapImage();
bitmap.SetSource(sri.Stream);
WriteableBitmap wb = new WriteableBitmap(bitmap);
// Encode WriteableBitmap object to a JPEG stream.
Extensions.SaveJpeg(wb, fileStream, wb.PixelWidth, wb.PixelHeight, 0, 85);
//wb.SaveJpeg(fileStream, wb.PixelWidth, wb.PixelHeight, 0, 85);
fileStream.Close();
}
This is how I save a UI element to png:
StorageFolder localFolder = ApplicationData.Current.TemporaryFolder;
StorageFile file = await localFolder.CreateFileAsync(file.png, CreationCollisionOption.ReplaceExisting);
var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(element);
var pixels = await renderTargetBitmap.GetPixelsAsync();
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);
byte[] bytes = pixels.ToArray();
encoder.SetPixelData(
BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Straight,
(uint)renderTargetBitmap.PixelWidth,
(uint)renderTargetBitmap.PixelHeight,
DisplayInformation.GetForCurrentView().LogicalDpi,
DisplayInformation.GetForCurrentView().LogicalDpi,
bytes);
await encoder.FlushAsync();
}