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c#meannumerical

Bizarre numerical errors


I am implementing a simple two-state particle filter. If you don't know what a particle filter is, that's fine - the short version is that I need to compute weighted means with weights between 0 and 1, and values between 0 and 1. Each particle has a value and a weight.

C# is giving me absolutely bizarre numerical problems though.

In trying to debug this, this is what my code looks like:

            ConcurrentBag<Particle> particles; //this is inputted as an argument to my function
            double mean = 0.0;
            double totalWeight = 0.0;
            foreach (Particle p in particles)
            {
                mean += p.Value * p.Weight;
                totalWeight += p.Weight;

                if (p.Value > 1.01 || p.Weight > 1.01)
                {
                    Console.WriteLine("Value " + p.Value);
                    Console.WriteLine("Weight " + p.Weight);
                    Console.WriteLine("wtf");
                }
            }

            if (totalWeight == 0.0)
            {
                //in this case, everything has miniscule weight, so let's just return 0.0 to avoid this precision corner case.
                return new Bernoulli(0.0);
            }
            double oldMean = mean;
            mean /= totalWeight;
            return mean;

That if statement with the "wtf" is there for debug purposes, and it's being triggered. But, the print out is:

Value 1.0 Weight 0.01

This if statement shouldn't be true at all! What is happening?

Edit: A little update on debugging. This is my current entire function:

public override IDistribution createDistribution(ConcurrentBag<Particle> particles)
        {
            if (particles.Count == 0)
            {
                throw new Exception("Cannot create Distribution from empty particle collection");
            }
            if (!particles.ToArray()[0].GetType().IsAssignableFrom(typeof(BinaryParticle)))
            {
                throw new Exception("Cannot create Bernoulli Distribution from non-Binary Particle");
            }

            decimal mean = 0.0m;
            decimal totalWeight = 0.0m;
            foreach (Particle p in particles)
            {
                mean += (decimal)(p.Value * p.Weight);
                totalWeight += (decimal)p.Weight;


                    if ((p.Weight > 1.01))
                    {
                        {
                            Console.WriteLine("Value " + p.Value);
                            Console.WriteLine("Weight " + p.Weight);
                            Console.WriteLine("Value " + p.Value.ToString("0.0000000"));
                            Console.WriteLine("wtf");
                        }
                    }


            if (totalWeight == 0.0m)
            {
                //in this case, everything has miniscule weight, so let's just return 0.0 to avoid this precision corner case.
                return new Bernoulli(0.0);
            }
            decimal oldMean = mean;
            mean /= totalWeight;

            try
            {
                return new Bernoulli((double)mean);
            }
            catch (Exception e)
            {
                decimal testMean = 0.0m;
                decimal testTotalWeight = 0.0m;
                Console.WriteLine(e);
                foreach (Particle p in particles)
                {
                    testMean += (decimal)(p.Value * p.Weight);
                    testTotalWeight += (decimal)p.Weight;
                    Console.WriteLine("weight is " + p.Weight);
                    Console.WriteLine("value is " + p.Value);
                    Console.WriteLine("Total mean is " + testMean);
                    Console.WriteLine("Total weight is " + testTotalWeight);
                }


                Console.WriteLine(testMean / testTotalWeight);
                throw new Exception();
            }
        }

"mean" is giving a different value than is being printed in the writeline in the catch block. I have no idea why. Also, bizarrely, it is weight > 1.01 that is the true condition, when weight is 0.01.


Solution

  • Okay, you guys are going to be mad, so let me start off by saying I'm sorry :-)

    The problem was in fact a race condition, and had to do with a misunderstanding on my part as to how locks in C# work. I was locking on an object whose instance could change in different methods, in which the particle bag was changing. Replacing that with a dedicated lock object fixed my problems.

    Sorry ^_^;;