I have already added an Overlay to my Map with the follwing code:
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if overlay.isKindOfClass(MKPolyline) {
// draw the track
let polyLine = overlay as! MKPolyline
let polyLineRenderer = MKPolylineRenderer(overlay: polyLine)
polyLineRenderer.strokeColor = UIColor.blueColor()
polyLineRenderer.lineWidth = 2.0
return polyLineRenderer
}
return nil
}
Now I want to change the color or line width of that Polyline.
The only way I found to do that is:
func randomMethod()
{
...// find aPolyline
self.myOverlay = aPolyLine
self.map.removeOverlay(self.myOverlay)
self.map.addOverlay(self.myOverlay)
}
On the mapView renderForOverLay method added this:
if (polyLine == self.myOverlay)
{
polyLineRenderer.strokeColor = UIColor.redColor()
polyLineRenderer.lineWidth = 5.0
}else{
polyLineRenderer.strokeColor = UIColor.blueColor()
polyLineRenderer.lineWidth = 2.0
}
There has to be a better way than removing the overlay and adding it back.
Do you know any other way?
I don't think this is the best solution but I found a way of doing this without removing/adding the overlay.
I keep a reference to the let polyLineRenderer = MKPolylineRenderer(overlay: polyLine)
this way on my randomMethod()
I can change the properties I need (stroke, lineWidth) and then just execute setNeedsDisplay()
on the renderer for that polyline.
Is this worst than the other approach? It may be.. I have to add a structure to store the renderers, but is the only way I found...