I am creating a game in Xcode (Version 7.0 Beta) using Swift, and I would like to display the label "Game Over" at the end of the game in the font "gameOver.ttf". I have added the font to my resources folder. I do not know how to reference it in my code. Can I please get help? My Code:
let label = SKLabelNode(fontNamed: "gameOver")
label.text = "Game Over"
label.fontColor = SKColor.redColor()
label.fontSize = 150
label.position = CGPointMake(0, 100)
label.horizontalAlignmentMode = .Center
node.addChild(label)
These are the steps to add a custom font to you application:
Now the font will be available in Interface Builder. To use the custom font in code we need to refer to it by name, but the name often isn’t the same as the font’s filename
There are 2 ways to find the name:
- Install the font on your Mac. Open Font Book, open the font and see what name is listed.
- Programmatically list the available fonts in your app
for the second approach add this line is your app delegate’s didFinishLaunchingWithOptions
print(UIFont.familyNames)
To list the fonts included in each font family, in Swift 5:
func printFonts() {
for familyName in UIFont.familyNames {
print("\n-- \(familyName) \n")
for fontName in UIFont.fontNames(forFamilyName: familyName) {
print(fontName)
}
}
}
after finding the name of your custom font you may use it like this:
SKLabelNode(fontNamed: "gameOver") // put here the correct font name
or in a simple label :
cell.textLabel?.font = UIFont(name: "gameOver", size: 16) // put here the correct font name