I have an FBX file that has had custom attributes added in maya. Using the FBX SDK, I am trying to load the mesh and retrieve these attributes.
I have:
FbxNode* lRootNode = lScene->GetRootNode();
if (lRootNode) {
for (int i = 0; i < lRootNode->GetChildCount(); i++)
{
FbxProperty p = lRootNode->GetChild(i)->FindProperty("UDPMAYA", false);
if (!p.IsValid())
std::cout << "found prop" << std::endl;
PrintNode(lRootNode->GetChild(i));
}
}
"UDPMAYA" Could be wrong, i extrapolated from a "UDP3DSMAX" example that I found...
I can't find anything in the docs that explains this, how do I get custom attributes from maya into the fbx sdk?
Like this:
#define PROPERTY "attribute_name"
FbxMesh* pMesh = (FbxMesh*)pFbxChildNode->GetNodeAttribute();
FbxProperty p = pFbxChildNode->FindProperty(PROPERTY, false);
if (p.IsValid())
{
std::string nodeName = p.GetName();
std::cout << "found property: " << nodeName <<std::endl;
}