I am trying to run the Ray Wenderlich sprite example. I have set up a GLKViewController and a GLKView and implemented the methods from the corresponding delegate protocol.
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { }
- (void)update { }
But these methods are not called by the GLKViewController! Someone any idea what I am doing wrong?
I already have altered the code to animate some bubbles from bottom to the top.
Please check out a clone from GitHub:
https://github.com/salocinx/SpriteTestOpenGL
Thanks!
Problem solved. I had the following property defined in my category:
@property(nonatomic, assign) CGSize screen;
This somehow had overwritten a property from the GLKViewController. It's a shame that there's no warning for such case, this cost me more than an entire day...