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AndEngine : Showing All sprites images same


enter image description hereI have 4 sprites. I am placing all 4 sprites in different place on the mobile screen. But it is taking the last added sprite image that is (sprite4.png) all the sprites images(sprite1.png, sprite2.png, sprite3.png and sprite4.png). In short its displaying all the sprite images same. The code is given below, please share your experience

// the below code is running without error but displaying same images in all the sprites
package com.example.test1;

import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.input.touch.TouchEvent;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.ITextureRegion;

/*;
 * (c) 2010 Nicolas Gramlich
 * (c) 2011 Zynga
 *
 * @author Nicolas Gramlich
 * @since 15:13:46 - 15.06.2010
 */
public class Puzzle extends GameActivity {
    // ===========================================================
    // Constants
    // ===========================================================

    private static final int CAMERA_WIDTH = 720;
    private static final int CAMERA_HEIGHT = 480;
    final Scene scene = new Scene();

    // ===========================================================
    // Fields
    // ===========================================================

    private BitmapTextureAtlas mBitmapTextureAtlas;
    private ITextureRegion spriteTextureRegion1;
    private ITextureRegion spriteTextureRegion2;
    private ITextureRegion spriteTextureRegion3;
    private ITextureRegion spriteTextureRegion4;


    // ===========================================================
    // Constructors
    // ===========================================================

    // ===========================================================
    // Getter & Setter
    // ===========================================================

    // ===========================================================
    // Methods for/from SuperClass/Interfaces
    // ===========================================================

    @Override
    public EngineOptions onCreateEngineOptions() {
    //  Toast.makeText(this, "Touch & Drag the face!", Toast.LENGTH_LONG).show();

        final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);

        return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
    }

    @Override
    public void onCreateResources() {
        BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");

        this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 96, 96, TextureOptions.BILINEAR);
        this.spriteTextureRegion1 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite1.png", 0, 0);
        this.spriteTextureRegion2 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite2.png", 0, 0);
        this.spriteTextureRegion3 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite3.png", 0, 0);
        this.spriteTextureRegion4= BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite4.png", 0, 0);   


    //  scene.attachChild(sprite1);  

        this.mBitmapTextureAtlas.load();
    }

    @Override
    public Scene onCreateScene() {
        this.mEngine.registerUpdateHandler(new FPSLogger());


        scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));

        /* set sprite1 positions on screen */
        final float sprite1_posX = (40);  
        final float sprite1_posY = (40);
        final Sprite sprite1 = new Sprite(sprite1_posX, sprite1_posY, this.spriteTextureRegion1, this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
                this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
                return true;
            }
        };
        //sprite1.setScale(3);
        scene.attachChild(sprite1);
        scene.registerTouchArea(sprite1);
        scene.setTouchAreaBindingOnActionDownEnabled(true);

        /* set sprite2 positions on screen  */
        final Sprite sprite2 = new Sprite(sprite1_posX, sprite1_posY + (sprite1.getHeight()*3 + 10), this.spriteTextureRegion2, this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
                this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
                return true;
            }
        }; 
        //sprite2.setScale(3);
        scene.attachChild(sprite2);
        scene.registerTouchArea(sprite2);
        scene.setTouchAreaBindingOnActionDownEnabled(true); 

         /* set sprite3 positions on screen  */
        final Sprite sprite3 = new Sprite(sprite1_posX, sprite1_posY + (sprite1.getHeight() + 20), this.spriteTextureRegion3, this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
                this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
                return true;
            }
        };
    //  sprite3.setScale(3);
        scene.attachChild(sprite3);
        scene.registerTouchArea(sprite3);
        scene.setTouchAreaBindingOnActionDownEnabled(true);


    /*  set sprite3 positions on screen  */
    final Sprite sprite4 = new Sprite(sprite1_posX, sprite1_posY + (sprite1.getHeight() + 30), this.spriteTextureRegion4, this.getVertexBufferObjectManager()) {
        @Override
        public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
            this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
            return true;
        }
    };
//  sprite4.setScale(3);
    scene.attachChild(sprite4);
    scene.registerTouchArea(sprite4);
    scene.setTouchAreaBindingOnActionDownEnabled(true);

    return scene;
}
}

Solution

  • Oh sorry I know what is the problem:

        this.spriteTextureRegion1 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite1.png", 0, 0);
        this.spriteTextureRegion2 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite2.png", 0, 0);
        this.spriteTextureRegion3 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite3.png", 0, 0);
        this.spriteTextureRegion4= BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite4.png", 0, 0);
    

    At the end, where you put 0, 0 - you declare where your region should be located on the Texture atlas. Imagine stickers you put on the sheet of paper. You put one, then on this you put another, and third and fourth. This way you can see only the one that is on top. So you have to put your regions in different places of the texture atlas. If all your images are 40x40 it should look like this (also your atlas might be bigger (512x512):

    this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 512, 512, TextureOptions.BILINEAR);
    
        this.spriteTextureRegion1 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite1.png", 0, 0);
        this.spriteTextureRegion2 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite2.png", 50, 0);
        this.spriteTextureRegion3 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite3.png", 0, 50);
        this.spriteTextureRegion4= BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "sprite4.png", 50, 50);