I'm new to stage class and actors, I know that a button is an actor so I created one:
public void create(){
buttonAtlas=new TextureAtlas(Gdx.files.internal("buttons/button.pack"));
skin=new Skin();
skin.addRegions(buttonAtlas);
buttonStyle=new Button.ButtonStyle();
buttonStyle.up=skin.getDrawable("animation00");
buttonStyle.down=skin.getDrawable("animation01");
button=new Button(buttonStyle);
button.setPosition(200,700);
stage=new Stage();
stage.addActor(button); //the problem is that nothing happens.
}
It would be really helpful if you can explain what is a stage and actors.
In LibGDX an Actor
is a representation of a 2D Node Graph Object.
The actor will have a list of actions, and contains parameters such as position, rectangular size, origin, scale, rotation, Z index, and color.
You're Actors
are basically the fundamental objects you're going to be applying Actions
to thorough-out the progress of the scene on the Stage
.
Meanwhile a Stage
can be thought of just like the real world stage. On the Stage
you will have Actors
. The Stage
can also handle input events and is comparable to hierarchical view of all active Actors
and their current in-progress Actions
.
A good place to read more would be the nightly Javadocs. They can be found here.
The specific JavaDocs do a really good job of describing the Actors and Stage.