I play video on my iOS application.
func playVideo() {
if let path = NSBundle.mainBundle().pathForResource("video", ofType:"mp4"),
url = NSURL(fileURLWithPath: path),
moviePlayer = MPMoviePlayerController(contentURL: url) {
self.moviePlayer = moviePlayer
moviePlayer.view.frame = self.view.bounds
moviePlayer.prepareToPlay()
moviePlayer.controlStyle = MPMovieControlStyle.None
moviePlayer.view.frame = CGRect(x: 0, y: 0, width: UIScreen.mainScreen().bounds.width, height: UIScreen.mainScreen().bounds.height)
moviePlayer.scalingMode = .AspectFill
self.view.addSubview(moviePlayer.view)
if (oldMoviePlayer != nil){
println("Animation Run")
UIView.transitionFromView(oldMoviePlayer!.view, toView: moviePlayer.view, duration: 1.0, options: transitionOptions, completion: nil)
}
oldMoviePlayer = moviePlayer
} else {
debugPrintln("Ops, something wrong when playing video.m4v")
}
}
Now video.mp4 file is saved in my project.
How can I play videos from my device and not from project?
Can I get path and name of video from device?
Ok given your scenario the following documentation should help you - It's written in objective c but you should be able to work out the swift counterpart:
Please mark as answer when you understand it all :)