So I was using this code to get the coordinates of the touch in the screen.
if(Gdx.input.justTouched()){
System.out.println("X= "+Gdx.input.getX()+"Y= "+Gdx.input.getY());
}
but if I have a device with a 1280x960 resolution and I have a 800x600 orthographic camera.
What can I do to obtain the coordinates inside the camera instead the device touch coordinates
"for example if I touch the limit of the screen on the x axis I want to get 800 instead of 1280"
The correct way to do it is to use the camera to give you the world coordinates from the screen coordinates.
For example...
Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY());
camera.unproject(mousePos); // mousePos is now in world coordinates
That way, if you change the camera (zoom / rotate / whatever) then everything will still work.
If you're using a Viewport, then you should use the vieport's unproject method instead, as it may have additional issues to handle (e.g. allowing for the letterboxing in a FitViewport).
Note - In the example I gave, it'd be better to reuse a single Vector3 instance but I wanted the example to be as simple as possible.