I am not able to locate the two images and the text box that I placed in my custom cell "GameTableCell.H"... not sure what I'm doing wrong here.
GameTableCell.H:
//
#import <UIKit/UIKit.h>
@interface GameTableCell : UITableViewCell
@property (strong, nonatomic) IBOutlet UILabel *GameTime;
@property (strong, nonatomic) IBOutlet UIImageView* AwayImage;
@property (strong, nonatomic) IBOutlet UIImageView* HomeImage;
@end
GameTableCell.m:
//
#import "GameTableCell.h"
@implementation GameTableCell
- (void)awakeFromNib {
// Initialization code
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
@end
I have connected the items was well...
Calling the GameTableCell....is HomePage
HomePage.H:
#import <UIKit/UIKit.h>
@interface HomePage : UIViewController <UITableViewDataSource, UITableViewDelegate>
@property (strong, nonatomic) IBOutlet UITableView *PendingChal;
@property (strong, nonatomic) IBOutlet UITableView *ActiveChal;
@property (nonatomic, strong)NSArray *HomeImages;
@property (nonatomic, strong)NSArray *AwayImages;
@property (nonatomic, strong)NSArray *SportGameInfo;
@end
HomePage.m:
//
#import "HomePage.h"
#import "PickSport.h"
#import "GameTableCell.h"
@interface HomePage ()
@end
@implementation HomePage
@synthesize ActiveChal,PendingChal;
-(IBAction)makeChallenge:(id)sender{
PickSport *second = [[PickSport alloc] initWithNibName:@"PickSport" bundle:nil];
[self presentViewController:second animated:YES completion:nil];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Arrays for filling table cells
_HomeImages=@[@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl", ];
_AwayImages=@[@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl", ];
_SportGameInfo=@[@"7:00pm",@"8:00pm",@"9:00pm",@"10:00pm",];
[self.PendingChal registerClass: [UITableViewCell class]forCellReuseIdentifier:@"GameTableCell"];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
//Set up the table props
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
//number of rows in the table
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// rows eqiv to length of array SportGameinfo
return _SportGameInfo.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier=@"GameTableCell";
GameTableCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
if(tableView == PendingChal){
if (!cell) {
NSLog(@"cell was nil");
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
int row =[indexPath row];
cell.HomeImage.image=[UIImage imageNamed:_HomeImages[row]];
cell.AwayImage.image=[UIImage imageNamed:_AwayImages[row]];
cell.GameTime.text=_SportGameInfo[row];
}
if(tableView == ActiveChal){
int row =[indexPath row];
cell.GameTime.text=_SportGameInfo[row];
cell.HomeImage.image=[UIImage imageNamed:_HomeImages[row]];
cell.AwayImage.image=[UIImage imageNamed:_AwayImages[row]];
}
return cell;
}
The specific error reads: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UITableViewCell HomeImage]: unrecognized selector sent to instance 0x79ee11a0' *** First throw call stack:
Any help would be appreciated... I feel I'm doing something just slightly wrong (I hope).
you are registering wrong class
[self.PendingChal registerClass: [UITableViewCell class]forCellReuseIdentifier:@"GameTableCell"];
should changed like
[self.PendingChal registerClass: [GameTableCell class]forCellReuseIdentifier:@"GameTableCell"];
And please following method in your GameTableCell.m file
-(id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil];
// Grab a pointer to the first object (presumably the custom cell, as that's all the XIB should contain).
self = [topLevelObjects objectAtIndex:0];
return self;
}
This resolve your issue. For clear idea I am adding some more info please go through once Basically we have two ways to implement custom cells.
CASE1)registering class: we have three steps
1)register our custom cell class in tableview object like bellow
[self.PendingChal registerClass: [UITableViewCell class]forCellReuseIdentifier:@"GameTableCell"];
2)And we need to manually initilize customcell with specific nib in customcell .m file like bellow.
-(id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil];
// Grab a pointer to the first object (presumably the custom cell, as that's all the XIB should contain).
self = [topLevelObjects objectAtIndex:0];
return self;
}
3) You need not to check cell value nil in cellForRowAtIndexPath, you will get all references automatically
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier=@"GameTableCell";
GameTableCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
//Access all cell properties here.
return cell.
}
CASE2: Register nib.
[self.PendingChal registerNib:[UINib nibWithNibName:@"GameTableCell" bundle:[NSBundle mainBundle]] forCellReuseIdentifier:@"GameTableCell"];
and use directly in your cellForRowAtIndexPath
method like bellow
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier=@"GameTableCell";
GameTableCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
//Access all cell properties here.
return cell.
}
Finally instead of using
static NSString *CellIdentifier=@"GameTableCell";
GameTableCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
use following method
static NSString *CellIdentifier=@"GameTableCell";
GameTableCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier forIndexPath:indexPath
];
Note: overRide customcell.m
file according to this method
Please go through with following link for custom cell integration. you will get clear idea about this. http://code.tutsplus.com/tutorials/ios-sdk-crafting-custom-uitableview-cells--mobile-15702
Now, try and let me know