Given Node.js boasts of asynchronous event driven model,
I was expecting, I should be able to write any Nodejs function,
e.g as simple as going through a loop, e.g IamLooper() below,
which might or might not involve file I/O and then pass that looping function to a mother nodeJs function e.g Invoke(),to which I also pass another call back functiont e.g happyend() below.
My expectation was after IamLooper is finished ,happyend () will be invoked by the NodeJs supplied function .
e.g : ==>
gdata =[];
function IamLooper() {
var pi = Array;
for (var ii = 0 ; ii <4 ; ii ++)
{
pi[ii] = 13* ii;;
gdata.push(ii);
}
console.log("looper done -tell the callback") ;
}
function happyend() { console.log("looper says done");}
I want to invoke IamLooper() and supply the happyend at time of invocation. i.e. I am looking for a ready made node function e.g Invoke, which can be called like this:
Invoke(IamLooper(), happyend());
if(gdata.length > 0) {console.log("looping has started");}
In essence Invoke should do the same for any two functions I supply to it so that we have just a working template of a callback execution strategy. Also the Invoke being executed async, my program progresses beyond Invoke before it finishes. Is my expectation is misguided ? Can any one give me some guidance here.
If you are looking for a preexisting way of easily doing callbacks in node, you should use event emitters (https://nodejs.org/api/events.html):
var EventEmitter = require('events').EventEmitter;
var eventExample = new EventEmitter;
//You can create event listeners:
eventExample.on('anEvent', function(someData){
//Do something with someData
});
//To trigger an event listener you must emit:
eventExample.emit('anEvent', someData);
With your code, it'd look something like this:
var EventEmitter = require('events').EventEmitter;
var looper = new EventEmitter;
looper.on('invoke', function(data){
var callFunction = data.callFunction;
var finishFunction = data.finishFunction;
var callParameters = data.callParameters;
var finishParameters = data.finishParameters;
if(callParameters == null){
callFunction({callbackPara: finishParameters, callbackFunction: finishFunction});
}
else{
callFunction(callParameters, {callbackParameters: finishParameters, callbackFunction: finishFunction});
}
});
looper.on('finish', function(data){
var finishFunction = data.callbackFunction;
var parameters = data.callbackParameters;
if(parameters == null){
finishFunction();
}
else{
finishFunction(parameters);
}
});
gdata =[];
function IamLooper(g, callback){
var pi = Array;
for (var ii = 0 ; ii <4 ; ii ++){
pi[ii] = 13* ii;;
g.push(ii);
}
looper.emit('finish', callback);
}
function happyend() { console.log("looper says done");}
And then call it like:
looper.emit('invoke', {callFunction: IamLooper, finishFunction: happyend, callParameters: gdata, finishParameters: null});
You can also always do normal callbacks:
gdata =[];
function IamLooper(g, callback){
var pi = Array;
for (var ii = 0 ; ii <4 ; ii ++){
pi[ii] = 13* ii;;
g.push(ii);
}
callback();
}
IamLooper(gdata, function(){ console.log("looper says done");}