While at the revision "66" when i use THREE.MeshFaceMaterial to load the textures of a tree model everything works fine.. and when i replace the three.min.js r66 with r71 the MeshFaceMaterial shows a black model.
Any ideas about r66-r71 changes?
i found a solution to my problem using r70 revision!(that was quick)! :)
Same problem here. After blind investigation I found that some materials have opacity 0. The solution is to modify your three r71 library where
// modifiers
if ( m.transparency !== undefined ) {
console.warn( 'THREE.Loader: transparency has been renamed to opacity' );
m.opacity = m.transparency;
}
change to
// modifiers
if ( m.transparency !== undefined ) {
console.warn( 'THREE.Loader: transparency has been renamed to opacity' );
m.opacity = m.transparency;
} else {
m.opacity = 1;
}
Can't wait for r72!