I'm sorry I know there are a lot of questions like that but I just couldn't find the solution. I tried different things but just I can't get the background transparent. Here is my test code:
public class Pngs extends JPanel {
public void paint(Graphics g) {
Image img = createImage();
g.drawImage(img, 0, 0, this);
}
public static BufferedImage getScreenShot(
Component component) {
BufferedImage image = new BufferedImage(
component.getWidth(),
component.getHeight(),
BufferedImage.TYPE_INT_RGB
);
// call the Component's paint method, using
// the Graphics object of the image.
component.paint(image.getGraphics());
return image;
}
private static Image createImage() {
BufferedImage img = null;
try {
img = ImageIO.read(new File("oneImg.png"));
} catch (IOException e) {
}
return img;
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.getContentPane().add(new Pngs());
frame.setUndecorated(true);
frame.getContentPane().setBackground(new Color(1.0f, 1.0f, 1.0f, 0.5f));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(512, 512);
frame.setVisible(true);
try { //saves the image
// retrieve image
BufferedImage bi = getScreenShot(frame.getContentPane());
File outputfile = new File("saved.png");
ImageIO.write(bi, "png", outputfile);
} catch (IOException e) {
}
}
}
I tried to set the 4th argument of the Color constructor to 0 so it will be fully transparent but then I just get a black background. Also when it is set to 0.5f it's not transparent at all.
What could be the problem?
Use BufferedImage.TYPE_INT_ARGB
instead of BufferedImage.TYPE_INT_RGB
.
By the way: Use this code to create proper screenshots:
public static BufferedImage getScreenShot(Component component) throws AWTException {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
Robot robot = new Robot(gd);
Rectangle bounds = new Rectangle(component.getLocationOnScreen(), component.getSize());
return robot.createScreenCapture(bounds);
}