When I have a header file like this:
#ifndef GAMEVIEW_H_
#define GAMEVIEW_H_
#include <SDL/SDL.h>
class GameView
{
public:
GameView();
virtual ~GameView();
virtual void Update() = 0;
virtual void Render(SDL_Surface* buffer) = 0;
};
#endif /* GAMEVIEW_H_ */
I need to create a .cpp
file like this:
#include "GameView.h"
GameView::~GameView()
{
}
GameView::GameView()
{
}
This is a bit stupid. Just a .cpp file for an empty constructor and deconstructor. I want to implement that method simply in the header file. That is much cleaner.
How to do this?
You can define your constructor and destructor (this is the proper term, use this instead of deconstructor) inline:
class GameView
{
public:
GameView() {}
virtual ~GameView() {}
virtual void Update() = 0;
virtual void Render(SDL_Surface* buffer) = 0;
};