I made a game to teach kids how to count. When you tap the right number it explodes and the next one starts to have a glowing animation as a tip.
A while ago I noticed that this specific animation doesn't work in iOS7.
This is how it looks like:
I made this with a NSTimer, that and a method with the animation:
-(void)addGlow
{
if (!timer) {
[self startTimer];
}
SKSpriteNode* back = [SKSpriteNode spriteNodeWithTexture:self.body.texture];
back.blendMode = SKBlendModeAdd;
back.position = CGPointMake(0, 0 - 2);
[back runAction:[SKAction scaleTo:0.72 duration:0] completion:nil];
SKAction* group = [SKAction group:@[[SKAction scaleTo:1 duration:0.8],[SKAction fadeAlphaTo:0 duration:0.8]]];
[self addChild:back];
[back runAction:[SKAction sequence:@[group,[SKAction removeFromParent]]]];
}
And this is my start method:
-(void)startTimer
{
timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(addGlow) userInfo:nil repeats:YES];
}
I did debug it, and the method is called with no errors on both iOS versions. Any ideas of how can I discovery what is going on?
I see you're not setting zPosition. Make sure it contains what you expect. Apple made changes to the responder chain between iOS 7 and 8 so I wouldn't be surprised if they had changed how zPositions are initialised.