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c#naudioequalizer

Using equalizer in NAudio loopback


I wrote this simple method using NAudio to create a reverb effect on the current sound device. It's already working.

However, I would like to apply the reverb effect only on the higher frequencies, because otherwise you hear a lot of base drum echoes, which isn't what I want it to sound like.

private void CreateReverb()
{
    WasapiLoopbackCapture waveIn = new WasapiLoopbackCapture();
    BufferedWaveProvider bufferedWaveProvider = new BufferedWaveProvider(waveIn.WaveFormat);
    VolumeSampleProvider volumeProvider = new VolumeSampleProvider(bufferedWaveProvider.ToSampleProvider());
    WasapiOut wasapiOut = new WasapiOut(AudioClientShareMode.Shared, 0);

    wasapiOut.Init(volumeProvider);
    wasapiOut.Play();
    waveIn.StartRecording();

    waveIn.DataAvailable += delegate(object sender, WaveInEventArgs e)
    {
        bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded);
        volumeProvider.Volume = .8f * ReverbIntensity;
    };
}

I tried some code I found online that creates an equalizer, but I couldn't apply it to my existing code.

Question: How do I change this reverb effect to only affect higher tones using some kind of euqalizer?


Solution

  • I stumbled upon BiQuadFilter and it turns out that it can be used for that purpose.

    It converts a sample as a float, while WasapiLoopbackCapture.DataAvailable returns a byte[]. But BitConverter can convert the float into the byte[4] and Buffer.BlockCopy writes it back to the stream.

    This is a working reverb including an equalizer.

    private void CreateReverb()
    {
        WasapiLoopbackCapture waveIn = new WasapiLoopbackCapture();
        BufferedWaveProvider bufferedWaveProvider = new BufferedWaveProvider(waveIn.WaveFormat);
        VolumeSampleProvider volumeProvider = new VolumeSampleProvider(bufferedWaveProvider.ToSampleProvider());
        WasapiOut wasapiOut = new WasapiOut(AudioClientShareMode.Shared, 0);
        BiQuadFilter filter = BiQuadFilter.HighPassFilter(44000, 200, 1);
    
        wasapiOut.Init(volumeProvider);
        wasapiOut.Play();
        waveIn.StartRecording();
    
        waveIn.DataAvailable += delegate(object sender, WaveInEventArgs e)
        {
            for (int i = 0; i < e.BytesRecorded; i += 4)
            {
                byte[] transformed = BitConverter.GetBytes(filter.Transform(BitConverter.ToSingle(e.Buffer, i)));
                Buffer.BlockCopy(transformed, 0, e.Buffer, i, 4);
            }
            bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded);
            volumeProvider.Volume = .8f * ReverbIntensity;
        };
    }