Does anyone have the secret formula to resizing transparent images (mainly GIFs) without ANY quality loss - what so ever?
I've tried a bunch of stuff, the closest I get is not good enough.
Take a look at my main image:
http://www.thewallcompany.dk/test/main.gif
And then the scaled image:
http://www.thewallcompany.dk/test/ScaledImage.gif
//Internal resize for indexed colored images
void IndexedRezise(int xSize, int ySize)
{
BitmapData sourceData;
BitmapData targetData;
AdjustSizes(ref xSize, ref ySize);
scaledBitmap = new Bitmap(xSize, ySize, bitmap.PixelFormat);
scaledBitmap.Palette = bitmap.Palette;
sourceData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly, bitmap.PixelFormat);
try
{
targetData = scaledBitmap.LockBits(new Rectangle(0, 0, xSize, ySize),
ImageLockMode.WriteOnly, scaledBitmap.PixelFormat);
try
{
xFactor = (Double)bitmap.Width / (Double)scaledBitmap.Width;
yFactor = (Double)bitmap.Height / (Double)scaledBitmap.Height;
sourceStride = sourceData.Stride;
sourceScan0 = sourceData.Scan0;
int targetStride = targetData.Stride;
System.IntPtr targetScan0 = targetData.Scan0;
unsafe
{
byte* p = (byte*)(void*)targetScan0;
int nOffset = targetStride - scaledBitmap.Width;
int nWidth = scaledBitmap.Width;
for (int y = 0; y < scaledBitmap.Height; ++y)
{
for (int x = 0; x < nWidth; ++x)
{
p[0] = GetSourceByteAt(x, y);
++p;
}
p += nOffset;
}
}
}
finally
{
scaledBitmap.UnlockBits(targetData);
}
}
finally
{
bitmap.UnlockBits(sourceData);
}
}
I'm using the above code, to do the indexed resizing.
Does anyone have improvement ideas?
If there's no requirement on preserving file type after scaling I'd recommend the following approach.
using (Image src = Image.FromFile("main.gif"))
using (Bitmap dst = new Bitmap(100, 129))
using (Graphics g = Graphics.FromImage(dst))
{
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(src, 0, 0, dst.Width, dst.Height);
dst.Save("scale.png", ImageFormat.Png);
}
The result will have really nice anti aliased edges
If you must export the image in gif you're in for a ride; GDI+ doesn't play well with gif. See this blog post about it for more information
Edit: I forgot to dispose of the bitmaps in the example; it's been corrected