I'm using WebSocket++ library to implement a WebSocket server.
Due to the characteristic of my server, I would like it to serve only 1 client at a time. That is, once a client has been connected to my server, I would like it to stop listening from other potential clients until the already connected client disconnects.
Currently my server looks like:
typedef websocketpp::server<websocketpp::config::asio> server;
static void onReceiveData(server *s, websocketpp::connection_hdl hdl, server::message_ptr msg)
{
std::string payload(msg->get_payload());
// process inside payload
websocketpp::lib::error_code ec;
s->send(hdl, payload, websocketpp::frame::opcode::BINARY, ec);
}
int main(void)
{
server myServer;
myServer.init_asio();
myServer.set_message_handler(websocketpp::lib::bind(&onReceiveData, &myServer, websocketpp::lib::placeholders::_1, websocketpp::lib::placeholders::_2));
myServer.listen(9002);
myServer.start_accept();
myServer.run();
}
How should I pause and resume listening, or is there any parameter for limiting number of concurrent clients?
Use validate
to decide when to accept or refuse a connection:
static bool accept_new_connections = true;
bool validate(server *, websocketpp::connection_hdl) {
return accept_new_connections;
}
void on_open(server *, websocketpp::connection_hdl hdl) {
accept_new_connections = false;
}
void on_close(server *, websocketpp::connection_hdl hdl) {
accept_new_connections = true;
}
Obviously to make above work you will need to set additional handlers for open, close and validate:
myServer.set_open_handler(bind(&on_open, &echo_server, ::_1));
myServer.set_close_handler(bind(&on_close, &echo_server, ::_1));
myServer.set_validate_handler(bind(&validate, &echo_server, ::_1));