I found a way to get the transformed vertextdata of an object they say I have to multiply the vertexdata with the matrix.But I dont know how to do it. I have
GLfloat gCubeVertexData[216] =
{
0.5f, -0.5f, -1.0f, 1.0f, 0.0f, 0.0f,
0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
etc.
};
and the matrix
Thanks for your time :)
Assuming your matrix is an array of floats as well. Make a GLKMatrix4 object first.
Then you multiply every vertex (x,y,z) from gCubeVertexData using one of the methods on Perform Mathematical Operations on Vectors