I need help creating a function to convert three angles (in degrees, yaw pitch and roll) to six float variables.
How would I go about making a function output these floats?
MORE EXAMPLES REQUESTED BY: Egor Skriptunoff
The code I currently have can calculate all of the floats except the 2nd and 3rd.
function convert_rotations(Yaw, Pitch, Roll)
return {
math.cos(math.rad(Yaw))*math.cos(math.rad(Pitch)),
0,
0,
math.sin(math.rad(Pitch))*-1,
math.sin(math.rad(Roll))*math.cos(math.rad(Pitch))*-1,
math.cos(math.rad(Roll))*math.cos(math.rad(Pitch))
}
end
I cannot seem to find the correct math for when all angles are nonzero for the 2nd float and 3rd float, but I did come up with this:
-- The second float when the Yaw is 0 degrees
math.sin(math.rad(Pitch))*math.sin(math.rad(Roll))*-1
-- The second float when the Pitch is 0 degrees
math.sin(math.rad(Yaw))*math.cos(math.rad(Roll))
-- The second float when the Roll is 0 degrees
math.sin(math.rad(Yaw))*math.sin(math.rad(Pitch))
And for the 3rd float I came up with this:
-- The third float when Yaw is 0 degrees
math.sin(math.rad(Pitch))*math.cos(math.rad(Roll))
-- The third float when Pitch is 0 degrees
math.sin(math.rad(Yaw))*math.sin(math.rad(Roll))
-- The third float when Roll is 0 degrees
math.cos(math.rad(Yaw))*math.sin(math.rad(Pitch))
local function Rotate(X, Y, alpha)
local c, s = math.cos(math.rad(alpha)), math.sin(math.rad(alpha))
local t1, t2, t3 = X[1]*s, X[2]*s, X[3]*s
X[1], X[2], X[3] = X[1]*c+Y[1]*s, X[2]*c+Y[2]*s, X[3]*c+Y[3]*s
Y[1], Y[2], Y[3] = Y[1]*c-t1, Y[2]*c-t2, Y[3]*c-t3
end
local function convert_rotations(Yaw, Pitch, Roll)
local F, L, T = {1,0,0}, {0,1,0}, {0,0,1}
Rotate(F, L, Yaw)
Rotate(F, T, Pitch)
Rotate(T, L, Roll)
return {F[1], -L[1], -T[1], -F[3], L[3], T[3]}
end