I am trying to add my saved tilemap to my swift project but unfortunately it doesn't work out for me. I have done these things so far:
1. I have imported libz.dylib framework
2. I have a bridging-header file with these two imports:
#import "JSTileMap.h"
#import "LFCGzipUtility.h"
3. I have imported JSTileMap files and my tilemap to the project
4. I have imported the tilesets I've used
I have this code so far:
var tileMap = JSTileMap(named: "tilemap.tmx")
override func didMoveToView(view: SKView) {
self.anchorPoint = CGPoint(x: 0, y: 0)
tileMap.position = CGPoint(x: 0, y: 0)
addChild(tileMap)
}
I've checked my file name and yes, it's tilemap.tmx
so no typo errors. I can run my project but nothing appears. I get this message in my console though:
2015-05-21 16:38:28.844 PROJECT NAME[7671:507940] SKTexture: Error loading image resource: "PATH-TO-File/spritesheet.png"
2015-05-21 16:38:28.845 PROJECT NAME[7671:507940] texture image: PATH-TO-File/spritesheet.png
Size (128.000000, 128.000000)
2015-05-21 16:38:28.846 PROJECT NAME[7671:507940] SKTexture: Error loading image resource: "PATH-TO-File/backgrounds.png"
2015-05-21 16:38:28.847 PROJECT NAME[7671:507940] texture image: PATH-TO-File/backgrounds.png
Size (128.000000, 128.000000)
2015-05-21 16:38:28.847 PROJECT NAME[7671:507940] Layer Tile Layer 1 has zPosition -20.000000
I would appreciate any kind of help
You need to make sure the map's assets have the same path in relation to the tmx file (map) as when you created the map.