I am working on a breakout-type game using Cocos2dx.
I need to make a highscore table. After the game is finished, I'd like to display a page, where player types his username into text field.
I don't know how to add the user input into variable, so I can manipulate it later (mainly saving along with score to display it on the selected scene).
What is the simplest way of doing so?
Approach One:
If you just need to handle keyboard as key-event
, It's as easy as these below lines of code:
HelloWorld::init()
{
...
auto keyboardListener = EventListenerKeyboard::create();
keyboardListener->onKeyPressed = [](EventKeyboard::KeyCode keyCode, Event* event)
{
switch (keyCode)
{
case EventKeyboard::KeyCode::KEY_UP_ARROW: /*Jump maybe*/ break;
case EventKeyboard::KeyCode::KEY_DOWN_ARROW: /*Crouch maybe*/ break;
case EventKeyboard::KeyCode::KEY_RIGHT_ARROW: /*Move Right maybe*/ break;
case EventKeyboard::KeyCode::KEY_LEFT_ARROW: /*Move Left maybe*/ break;
}
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(keyboardListener, this);
...
return true;
}
I think it's clear enough not to need any extra description.
Approach Two: if you need an input box
that user/player can enter string with keyboard
and you get what is entered, I recommend to use TextField
which is available in cocos2d v3 ( and with some difficulty in v2) and has a full functionality. You can create and initial one of them as:
auto textField = cocos2d::ui::TextField::create("hint: enter here","Arial" , 30);
textField->setTextHorizontalAlignment(cocos2d::TextHAlignment::CENTER);
textField->setTextVerticalAlignment(cocos2d::TextVAlignment::CENTER);
textField->setColor(Color3B(100,100,100));
textField->setMaxLength(10);
textField->setMaxLengthEnabled(true);
textField->setTouchAreaEnabled(true);
textField->setTouchSize(Size(200,400));
textField->setPosition(...);
textField->addEventListener(CC_CALLBACK_2(HelloWorld::textFieldEvent, this));
this->addChild(textField, 10);
You can get entered data any time with std::string enteredData= textField->getString();
You can also do something when user entering text with two event as :
void HelloWorld::textFieldEvent(Ref *pSender, cocos2d::ui::TextField::EventType type)
{
switch (type)
{
case cocos2d::ui::TextField::EventType::ATTACH_WITH_IME:
{
textField->setColor(Color3B::BLACK);
// or whatever elese
break;
}
case cocos2d::ui::TextField::EventType::DETACH_WITH_IME:
{
textField->setColor(Color3B(100,100,100));
// or whatever elese
break;
}
}
}
Enjoy !