How can a particle emitter be set to produce shapes (solid shapes/Core Graphics?), instead of texture images (png)?
In the documentation Manipulating the Particle Emitter, it looks like only a texture image can be set.
Only a SKTexture
can be used, but that doesn't stop you from using SKShapeNode
to create shapes and then create a SKTexture
of that shape via the SKView
method textureFromNode:
.