I'm developing a WPF application, which will run in full screen on the touch screen. Navigation in my application can be done only by clicking a button on each page ("back" or "logout").
This is not a Universal App, but it looks like.
Assumptions of the project:
Problem and question:
I've got 1 window and 3 UserControl (and ViewModels) Concept art
Window ShellView
UserControl LoginView
UserControl OrdersView
UserControl OrderDetailView
When application starting, i'm set LoginView as default and load it by using CM Conductor ActivateItem method, but i don't know how to set another View from UserControl like LoginView
I have read: this question but this doesn't cover my case and this answer but it's to hard to understand for me.
My ideas:
ShellViewModel
public static void setOrdersView() {
ActivateItem(new OrdersViewModel());
// Error : An object reference is required for the non-static field, method, or property 'Caliburn.Micro.ConductorBase<object>.ActivateItem(object)
}
ShellViewModel.setOrdersView();
Question: What is the best way to handle navigation in this case?
ShellView
<Window>
<ContentControl x:Name="ActiveItem" />
</Window>
ShellViewModel
public class ShellViewModel : Conductor<object>, IShell
{
public ShellViewModel()
{
LoadDefault();
}
public void LoadDefault()
{
ActivateItem(new LoginViewModel());
}
}
LoginView
<UserControl>
<Button x:Name="Login" />
</UserControl>
LoginViewModel
public class LoginViewModel : PropertyChangedBase
{
public void Login() {
if (LoginManager.Login("User", "Password")) {
// How to redirect user to OrdersView?
}
}
}
I have similar applications with one shell window and many activated views inside and some dialog windows. You should use EventAggregator pattern for these needs and Caliburn already has implementation.
How to Achieve:
Minimum Shell
signature
public class ShellViewModel : Conductor<object>,
IHandle<ChangePageMessage>,
IHandle<OpenWindowMessage>
You need two fields inside (second one is for dialogs):
public IEventAggregator EventAggregator { get; private set; }
public IWindowManager WindowManager { get; private set; }
I've set single instances of that objects through IoC. You can also define them as Singletons.
EventAggregator needs subscription on object where IHandle
s are implemented.
EventAggregator.Subscribe(this); //You should Unsubscribe when message handling is no longer needed
Handlers implementation:
public void Handle(ChangePageMessage message) {
var instance = IoC.GetInstance(message.ViewModelType, null);//Or just create viewModel by type
ActivateItem(instance);
}
public void Handle(OpenWindowMessage message) {
var instance = IoC.GetInstance(message.ViewModelType, null);//Or just create viewModel by type
WindowManager.ShowWindow(instance);
}
Messages for event aggregator can be only marker classes but sometimes it is useful to pass more parameters like ours OpenWindowMessage
and ChangePageMessage
classes - they are absolutely similar by content, so for example:
public class OpenWindowMessage {
public readonly Type ViewModelType;
public OpenWindowMessage(Type viewModelType) {
ViewModelType = viewModelType;
}
}
All your viewModels can also subscribe to EventAggregator instance and Handle some messages for communication, or even for initial parameters. I have something like MyViewModelInitMessage
classes almost for every viewModel, and just use two publish methods together.
EventAggregator.Publish(new ChangePageMessage(typeof(MyViewModel)));
EventAggregator.Publish(new MyViewModelInitMessage("...all needed parameters"));
So when I publish those two - mine ViewModel
will be activated, then it subscribes to EventAggregator
(don't forget to do that or second message handling never occurs), and will handle its InitMessage
right after.
Now with EventAggregator you can send messages between all ViewModels that are currently subscribed to it.
That seems pretty common solution.