I have a class called dosecalibration which contains dosecalibration.cpp and dosecalibration.h. The class is associated to a separate ui form. On the form, when a button is clicked, a signal is emitted.
There is a connection within main window to receive this signal, however it doesn't seem to be working. The code is as following:
dosecalibration.h :
#ifndef DOSECALIBRATION_H
#define DOSECALIBRATION_H
#include <QDialog>
#include <QDebug>
namespace Ui {
class dosecalibration;
}
class dosecalibration : public QDialog
{
Q_OBJECT
public:
explicit dosecalibration(QWidget *parent = 0);
~dosecalibration();
double dosefactor;
//bool dose;
private slots:
void on_useCharge_clicked();
void on_useCounts_clicked();
void on_pushButton_clicked();
// void on_pCSB_valueChanged();
// void on_countsSB_valueChanged();
signals:
void applydose();
private:
Ui::dosecalibration *ui;
};
#endif // DOSECALIBRATION_H
dosecalibration.cpp :
#include "dosecalibration.h"
#include "ui_dosecalibration.h"
dosecalibration::dosecalibration(QWidget *parent) :
QDialog(parent),
ui(new Ui::dosecalibration)
{
ui->setupUi(this);
ui->countsSB->setEnabled(false);
ui->countsSB->setValue(ui->pCSB->value()*100/9.6);
}
dosecalibration::~dosecalibration()
{
delete ui;
}
void dosecalibration::on_useCharge_clicked()
{
ui->countsSB->setEnabled(false);
ui->pCSB->setEnabled(true);
}
void dosecalibration::on_useCounts_clicked()
{
ui->pCSB->setEnabled(false);
ui->countsSB->setEnabled(true);
}
void dosecalibration::on_pushButton_clicked()
{
if(ui->useCharge->isChecked()){
dosefactor = ui->pCSB->value();
}
else if(ui->useCounts->isChecked()){
dosefactor = ui->countsSB->value();
}
emit applydose();
}
//void dosecalibration::on_pCSB_valueChanged()
//{
// ui->countsSB->setValue(ui->pCSB->value()*100/9.6);
//}
//void dosecalibration::on_countsSB_valueChanged()
//{
// ui->pCSB->setValue(ui->countsSB->value()*9.6/100);
//}
And mainwindow.h (only included the 'includes' and the slots):
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <AFE_variables.h>
#include <QMainWindow>
#include "FPGA/fpga.h"
#include "FPGA/okFrontPanelDLL.h"
#include "decoder.h"
#include "analysis.h"
#include "about.h"
#include "logfile.h"
#include "Graph/graphicsscene.h"
#include "Graph/graphdialog.h"
#include "Graph/qcustomplot.h"
#include "Graph/graphicsview.h"
#include "settingsdialog.h"
#include "dosecalibration.h"
#include <QFileDialog>
#include <QProgressBar>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QGraphicsTextItem>
#include <QDialog>
#include <QDebug>
#include <math.h>
slots:
//Dose calibration
void InitialiseGraphsAfterDose();
void on_actionDose_Calibration_4_triggered();
//void doseCalibrationEnabled();
private:
//Initalisation
void onStart();
void AllocateMemory();
void ConnectFPGA();
bool CheckConnection();
Ui::MainWindow *ui;
okCFrontPanel *xem;
FPGA *fpga;
QProgressBar *progressBar;
QTimer *PlayTimer;
LogFile *logfiledialog;
LogFile *logfileanalysis;
QString LoadLogFilePath;
dosecalibration *dose;
and a snippet from graphing.cpp, which is a part of the main window class:
//connects for dose calibration
dose = new dosecalibration(this);
connect(dose,SIGNAL(applydose()),this,SLOT(InitialiseGraphsAfterDose()));
}
void MainWindow::InitialiseGraphsAfterDose()
{
apply_dose = true;
InitialiseGraphs();
qDebug() << apply_dose;
}
So the applydose()
signal is emitted at the push of a button in the dosecalibration ui. The connect
should mean that the value of apply_dose is sent to console, however nothing is displayed.
EDIT:
Placing the connect within an if
statement to determine if it is truly connecting confirms that it is indeed working correctly.
//connects for dose calibration
dose = new dosecalibration(this);
if(connect(dose,SIGNAL(applydose()),this,SLOT(InitialiseGraphsAfterDose())))
{
qDebug() << "connect worked";
}
}
The code above successfully outputs the message confirming the connect.
Any idea?
Remove the multiple instances of dosecalibration
, or make sure to connect each one of those, if you really need multiple instances.