I am developing a multiplayer android game, which is sending information through sockets. The game is working fine, but sometimes, it seems that the information that is being sent does not get received. Therefore, I would like a way to ensure that the information goes through. Is this possible?
You have to ensure it yourself,(i'm assuming you are developping the server side as well.) For exemple you can create a server response for each message you send through the socket and try to resend this message as long as the server don't respond correctly.