I made a tic tac toe program, I used one function to check for the win or draw scenario, the code works fine, but I am not allowed to use functions in this task.
This is my code now, works fine now when the function gameover()
is added:
#include <iostream>
using namespace std;
bool gameover();
char turn = 'X';
bool draw = false;
char board[3][3] = { { '1', '2', '3' }, { '4', '5', '6' }, { '7', '8', '9' } };
int main()
{
while (!gameover())
{
cout << "\nPlayer 1 [X] --- Player 2 [O]\n\n\n";
cout << "\t" << board[0][0] << " " << board[0][1] << " " << board[0][2] << endl<< endl;
cout << "\t" << board[1][0] << " " << board[1][1] << " " << board[1][2] << endl<< endl;
cout << "\t" << board[2][0] << " " << board[2][1] << " " << board[2][2] << endl<< endl;
int choice;
int row = 0, column = 0;
if (turn == 'X')
cout << "Player 1 turn [X]: ";
else if (turn == 'O')
cout << "Player 2 turn [O]: ";
cin >> choice;
switch (choice)
{
case 1: row = 0; column = 0; break;
case 2: row = 0; column = 1; break;
case 3: row = 0; column = 2; break;
case 4: row = 1; column = 0; break;
case 5: row = 1; column = 1; break;
case 6: row = 1; column = 2; break;
case 7: row = 2; column = 0; break;
case 8: row = 2; column = 1; break;
case 9: row = 2; column = 2; break;
default:
cout << "\nYou didn't enter a correct number! Try again\n";
continue;
}
if (turn == 'X' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'X';
turn = 'O';
}
else if (turn == 'O' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'O';
turn = 'X';
}
else
{
cout << "\nThe cell you chose is used! Try again\n";
continue;
}
gameover();
}
if (turn == 'O' && !draw)
cout << endl << endl << "Player 1 [X] Wins! Game Over!\n";
else if (turn == 'X' && !draw)
cout << endl << endl << "Player 2 [O] Wins! Game Over!\n";
else
cout << endl << endl << "It's a draw! Game Over!";
}
bool gameover()
{
for (int i = 0; i < 3; i++)//Check for a win
if ((board[i][0] == board[i][1] && board[i][1] == board[i][2]) || (board[0][i] == board[1][i] && board[1][i] == board[2][i]) || (board[0][0] == board[1][1] && board[1][1] == board[2][2]) || (board[0][2] == board[1][1] && board[1][1] == board[2][0]))
return true;
for (int i = 0; i < 3; i++)//Check for draw
for (int j = 0; j < 3; j++)
if (board[i][j] != 'X' && board[i][j] != 'O')
return false;
draw = true;
return true;
}
But when I remove the gameover()
function and add it in the int main()
, it doesn't check for win or draw, it keeps on showing the display board, the program doesn't end.
How do I add the gameover function in the int main and make it check for win or draw?
EDIT: This is the code I implemented so far, even if there are 3 straight 'X', it still asks for output:
#include <iostream>
using namespace std;
bool gameover();
char turn = 'X';
bool draw = false;
char board[3][3] = { { '1', '2', '3' }, { '4', '5', '6' }, { '7', '8', '9' } };
int main()
{
while (draw != true)
{
cout << "\nPlayer 1 [X] --- Player 2 [O]\n\n\n";
cout << "\t" << board[0][0] << " " << board[0][1] << " " << board[0][2] << endl<< endl;
cout << "\t" << board[1][0] << " " << board[1][1] << " " << board[1][2] << endl<< endl;
cout << "\t" << board[2][0] << " " << board[2][1] << " " << board[2][2] << endl<< endl;
int choice;
int row = 0, column = 0;
if (turn == 'X')
cout << "Player 1 turn [X]: ";
else if (turn == 'O')
cout << "Player 2 turn [O]: ";
cin >> choice;
switch (choice)
{
case 1: row = 0; column = 0; break;
case 2: row = 0; column = 1; break;
case 3: row = 0; column = 2; break;
case 4: row = 1; column = 0; break;
case 5: row = 1; column = 1; break;
case 6: row = 1; column = 2; break;
case 7: row = 2; column = 0; break;
case 8: row = 2; column = 1; break;
case 9: row = 2; column = 2; break;
default:
cout << "\nYou didn't enter a correct number! Try again\n";
continue;
}
if (turn == 'X' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'X';
turn = 'O';
}
else if (turn == 'O' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'O';
turn = 'X';
}
else
{
cout << "\nThe cell you chose is used! Try again\n";
continue;
}
for (int i = 0; i < 3; i++)//Check for a win
if ((board[i][0] == board[i][1] && board[i][1] == board[i][2]) || (board[0][i] == board[1][i] && board[1][i] == board[2][i]) || (board[0][0] == board[1][1] && board[1][1] == board[2][2]) || (board[0][2] == board[1][1] && board[1][1] == board[2][0]))
draw = true;
for (int i = 0; i < 3; i++)//Check for draw
for (int j = 0; j < 3; j++)
if (board[i][j] != 'X' && board[i][j] != 'O')
draw = false;
}
cout << "The Final Result\n\n\n";
cout << "\t" << board[0][0] << " " << board[0][1] << " " << board[0][2] << endl<< endl;
cout << "\t" << board[1][0] << " " << board[1][1] << " " << board[1][2] << endl<< endl;
cout << "\t" << board[2][0] << " " << board[2][1] << " " << board[2][2] << endl<< endl;
if (turn == 'O' && !draw)
cout << endl << endl << "Player 1 [X] Wins! Game Over!\n";
else if (turn == 'X' && !draw)
cout << endl << endl << "Player 2 [O] Wins! Game Over!\n";
else
cout << endl << endl << "It's a draw! Game Over!";
}
bool gameover()
{
for (int i = 0; i < 3; i++)//Check for a win
if ((board[i][0] == board[i][1] && board[i][1] == board[i][2]) || (board[0][i] == board[1][i] && board[1][i] == board[2][i]) || (board[0][0] == board[1][1] && board[1][1] == board[2][2]) || (board[0][2] == board[1][1] && board[1][1] == board[2][0]))
return true;
for (int i = 0; i < 3; i++)//Check for draw
for (int j = 0; j < 3; j++)
if (board[i][j] != 'X' && board[i][j] != 'O')
return false;
draw = true;
return true;
}
#include <iostream>
using namespace std;
char turn = 'X';
bool draw = false;
bool gameover = false;
char board[3][3] = { { '1', '2', '3' }, { '4', '5', '6' }, { '7', '8', '9' } };
int main()
{
while (!gameover)
{
cout << "\nPlayer 1 [X] --- Player 2 [O]\n\n\n";
cout << "\t" << board[0][0] << " " << board[0][1] << " " << board[0][2] << endl<< endl;
cout << "\t" << board[1][0] << " " << board[1][1] << " " << board[1][2] << endl<< endl;
cout << "\t" << board[2][0] << " " << board[2][1] << " " << board[2][2] << endl<< endl;
int choice;
int row = 0, column = 0;
if (turn == 'X')
cout << "Player 1 turn [X]: ";
else if (turn == 'O')
cout << "Player 2 turn [O]: ";
cin >> choice;
switch (choice)
{
case 1: row = 0; column = 0; break;
case 2: row = 0; column = 1; break;
case 3: row = 0; column = 2; break;
case 4: row = 1; column = 0; break;
case 5: row = 1; column = 1; break;
case 6: row = 1; column = 2; break;
case 7: row = 2; column = 0; break;
case 8: row = 2; column = 1; break;
case 9: row = 2; column = 2; break;
default:
cout << "\nYou didn't enter a correct number! Try again\n";
continue;
}
if (turn == 'X' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'X';
turn = 'O';
}
else if (turn == 'O' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'O';
turn = 'X';
}
else
{
cout << "\nThe cell you chose is used! Try again\n";
continue;
}
draw = true; //assume a draw
for (int i = 0; i < 3; i++)//Check for a win
if ((board[i][0] == board[i][1] && board[i][1] == board[i][2]) || (board[0][i] == board[1][i] && board[1][i] == board[2][i]) || (board[0][0] == board[1][1] && board[1][1] == board[2][2]) || (board[0][2] == board[1][1] && board[1][1] == board[2][0]))
{
gameover = true;
draw = false;
break;
}
if (!gameover)
for (int i = 0; i < 3; i++)//Check for draw
for (int j = 0; j < 3; j++)
if (board[i][j] != 'X' && board[i][j] != 'O')
{
draw = false;
break;
}
if (draw)
gameover = true;
}
if (turn == 'O' && !draw)
cout << endl << endl << "Player 1 [X] Wins! Game Over!\n";
else if (turn == 'X' && !draw)
cout << endl << endl << "Player 2 [O] Wins! Game Over!\n";
else
cout << endl << endl << "It's a draw! Game Over!";
}
Not too pretty, but creating structure and readability is what functions are for.